hi
i was wondering, how do i use "save game" object.
can i save game at any point of my game? if so..again, how ? :)
also..how do i load the game from that saved position?
thanks.
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hi
i was wondering, how do i use "save game" object.
can i save game at any point of my game? if so..again, how ? :)
also..how do i load the game from that saved position?
thanks.
There is an example file in your MMF directory.
You might want to check out the beta of build 248 and the new features and changes to the "save frame state" function. (under the storyboard object)
This might be easier to use then the save game object.
Or at least I think it is.
i think i am using build r249..now i am confused..i have to go for older version?
249 was a beta of HWA builds for MMF.
247 is the latest stable release of MMF.
248 is in beta and will be the next release of MMF.
So if you want to be using the latest you can wait until 248 is released or use the beta version of it now.
ok jeff..so where is the beta of 248? where can i download it ?
so for this noob questions, but i always have nevigation problems on this site :/
*ok..i found the 248, but it is without HWA, witch is very important to my game, so..i guess i will have to wait till the next update for the HWA, or use the save like it is now , but it is alot of work with all the objects i made..
Its a bit risky to be using HWA in a serious project as a future beta version might not be compatible.
Maybe maybe not its impossible to say, but something to be concerned about.
i see..
so..what you trying to say is that it is better to work with the 248 beta cause it will have better compatiblity with the next HWA ver?
and also, i checked the tutorial in the mmf2 folder (save game)
and it works only when the aplication is runing, but what if i wan't to turn pc off and then open and play from the point i stoped?
I don't understand, can't you save the frame position to a file and then are able to reload it from that file later?
I don't know about the save game object I think the Frame Position under the storyboard is an easier to use method for saving the frames data and reloading it later.
how can i save frame position to a file?
Here is a quickie example
http://www.flyin.com/mmfexamples/Save_Frame.mfa
How to use:
Move active with arrow keys
Click the update button to set some global value and string data
Click the save button - This saves and ends the application
Start the app again and click the load button - This loads back all the saved data.
i am getting crash with error messege when i am runing this aplication.
Same here unfortunately
MMF2 Dev build 248: All works fine here
MMF2 Dev HWA latest build: Crash
Yes I did build it with build 248 Dev - NON HWA.
Make sure your running this build:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=95050#Post95050
The latest beta update for the standard MMF
I just ran it in both build 248 Dev and 248 Standard.
No crash ran fine in both -- very odd.
Did you save the MFA to your hard drive then run it?
I wonder if using the apppath$ in the temporary internet folder can cause problems?
ok..
now, is there option to save few files and to open specific file?
(lets say, i have game with 5 levels and i want's to save the game in five deffrent posiotions, so the user will be able to keep old saves)
can i do that?
and from this example i understand that, i have to store all the event's that runing on the screen, is there easy way to save game into file?
thanks ahaed.
Yeah, you can do that pretty easily, me thinks. Just set five different events, each one saving the data to a different file + use a counter to decide which event should be run at the moment.
Do you know the Saving & Loading tutorial I've made some time ago? If you haven't read it yet, find it here:
http://www.clickteam.com/eng/learning_resources.php
I guess that it can help you with your problems.
thanks koobare :)
apriciate you'r effort mate:)
and no..i didn't notice that this tutorial is talking about my issue, i'll read it:)