animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen
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animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen
This problem was happening in the first beta 4 and was fixed in beta 4b, I think.Quote:
The problem I haven't seen an update for is the one that makes sub-applications corrupt all even numbered frames in an application. It's only occurred in recent MMF2 beta builds as far as I know.
I can't reproduce it and I don't see at all what could cause this issue in the build 248. Could you confirm it and if so please describe exactly what you do? Thanks.Quote:
animation editor - moving hotspot and actionpioint the edits arent saved in global objects, (if you re-open that the points havent changed) i switched back to 247 and it didnt happen
Things seem to be working fine on this end but I don't compile to Java with what I am working on. Not enough objects yet, but they are getting there (not a dig guys!), for my app to work. The edit box issue is fixed for sure and I have not had time to do anything with the Dialog box yet but I am sure it's fixed as stated! It's looking good guys (and gals)! Thanks for all your hard work.
Hi YvesQuote:
Originally Posted by Yves
I have the same also. Not tried repeating it, but this is what I've done:
Object existing in frame 5 for example. Global is ticked.
In frame 2 for example I drag a copy from frame 5 into frame 2. I then CTRL+Drag to place duplicates.
In frame 2, I change the hotspot or action point by clicking in the image. Click OK. Open up the image again and the hotspot has not been saved, it's at it's old position. If I now click on one of the nine position buttons for the hotspot or action points, click OK then reopen it, it has saved it. So looks like positioning the hotspot with the mouse positioning is not working in this case.
It's in the game I sent to François, I can send you a copy too if you like.
Ah OK, I see it, the problem happens with any object (global or not) when you move the hot spot with the mouse. It's due to the fix I've done, I'll fix it in the final version. Thanks to both of you!Quote:
So looks like positioning the hotspot with the mouse positioning is not working in this case.
Hi Yves;
Beta 6 doesn't found the clickteam-simple_ellipse.mvx.
I am PM you 2 java standalone game examples (alone with the mfa file) that worked on beta 5, and refuse to jump to next frame in beta 6.
File sent. Thanks,Quote:
Originally Posted by Francois
Giovanni, I don't see any problem with clickteam-simple_ellipse.mvx, could you send me an example? does this happen when you run an application from MMF2, when you build a stand-alone application, a Java application?
About your other example, the problem comes from the frame fade-in transition, apparently a conversion issue with an old MMF 1.5 application, I'll take a look (you can fix it by editing the settings of the transition and selecting the same transition again).
also better note - that add backdrop/pasting an object that is rotated will only paste/add it at zero degrees regardless of its angle.