Re: Widescreen & Full screen
What do you mean? Are you having it stretch 4:3 to widescreen when you go fullscreen? If so, that's your monitor's fault (assuming it does it in all games and not just MMF).
Re: Widescreen & Full screen
My monitor always stretchs all games if they don't have widescreen support? I thought that all monitors do that.
Re: Widescreen & Full screen
If an application doesn't support widescreen formats (16/10) then it will be streched in fullscreen. It's not a matter of monitor, but a programmer's task.
Widescreen support is in Clickteam's wishlist.
There may be solutions to detect the user's monitor ratio and change you application settings accordingly.
Re: Widescreen & Full screen
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Widescreen support is in Clickteam's wishlist.
Yeah that's good. I hope they will get it ready because there are more widescreen monitors at every minute :)
Re: Widescreen & Full screen
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If an application doesn't support widescreen formats (16/10) then it will be streched in fullscreen. It's not a matter of monitor, but a programmer's task.
It depends on a lot of factors, including the graphics card, it's supported resolutions, and the screen. My latest two games runs in 600x240, which is a non-standard resolution, and on some widescreen monitors when you enable the fullscreen mode the game gets stretched out of proportion, while on other widescreen monitors the game magically keeps it's proportions despite of the resolution change.
I'm not entierly sure how all this works, but I'm positive it involves both the game programming, graphics card, and monitor, because on my PC proportions is always kept in all game's full screen modes, where it doesn't work on others.
Re: Widescreen & Full screen
You're right Nifflas. The graphics card capability certainly matters.
Re: Widescreen & Full screen
My (22" Widescreen) monitor will put black bars at the sides if asked to show a 4:3 resolution.
MMF fullscreens to the same res as you have the window set to, so if you set that to widescreen it should be fine on a widescreen monitor (but probably stretched/compressed on a 5:4 TFT or 4:3 CRT). So technically it does support widescreen.
Re: Widescreen & Full screen
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MMF fullscreens to the same res as you have the window set to
Yeah, it does. The thing is, when the resolution can't be set to something identically to the window size, the closest supported resolution above the desired one will be used instead, and what resolution that is, is determined by the graphics card and the screen's supported resolutions. If an 'unproportional' resolution is the closest one, the game will lose it's proportions too. Despite that widescreen is already supported, the problem is that you can not create a game in full-screen that will stay proportional on all screens and aspect ratios. Of course, it's always best when the screen work like yours do, but not all screens behaves that way :(
Re: Widescreen & Full screen
Bumping, because proper widescreen support would be nice. At least some black bars to be put on sides of the screens. Though I think the last game that I played that actually had widescreen support was Azada; nearly all other games stretch on my widescreen display and I'm forced to run in windowed mode.
Re: Widescreen & Full screen
Same here, almost every game stretches. The other day I played a 3D casual game that supported widescreen resolutions.
Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen. And why not let us setup therse bars, with a different color, gradient or background image? ;)
Black bars would be sufficient for a "quick fix".
Re: Widescreen & Full screen
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Originally Posted by Olivier
Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen.
I second this. I really don't like today's resolution chaos, but we should at least have some kind of solution to deal with it.
Re: Widescreen & Full screen
Re: Widescreen & Full screen
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Originally Posted by JoKa
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Originally Posted by Olivier
Yes it would be nice if Clickteam could add widescreen support, by adding black bars to the left/right sides of the screen.
I second this. I really don't like today's resolution chaos, but we should at least have some kind of solution to deal with it.
Not that I'm against a software fix, because it's needed and extremely helpful... but a solution is in fact out there, most people just never look for it. Most widescreen monitors, especially the ones I've run by, all have a "ratio aspect" option in them. This essentially makes it possible for you to play 4:3 ratio games without stretching them. In essence, the monitor itself generates the black bars you speak of.
One thing I'd like to see, would be for MMF to have an option for "LCD Lower Resolutions", because I'm tired of opening up full screen lower resolution games, expecting a nice old classic experience, only to find out that they screw up on my monitor because they're lower then 640x480. So maybe we could have a built in option, or better "double size" options, rather then just a silly "stretch" option. That way people who make games at say 320x240, can still be played at 640x480 and achieve similar experiences.
Two cents for the day, thank you and good night. (Litterely.) :grin:
Re: Widescreen & Full screen
Brandon, your solution requires that the end user have a wide screen monitor that supports that specific function. I have seen monitors that do that, but most, including mine, do not. :(
I hate programs that have really low resolutions too that mess stuff up when they try to change the resolution. Like, they change the resolution, and when I exit them all of my previously opened windows are screwed up. It's nice to be able to force windowed mode.
Re: Widescreen & Full screen
Sorry, but I'm going to bump this rather than start a new thread.
For the lack of supporting resizing, it would be nice to know of a quick way to offer different resolutions in your apps options menu.
Re: Widescreen & Full screen
Why not use NVidia's graphics drivers to force the correct aspect?
In the control panel you can opt whether you want a picture to stretch aspect or scale as best it can while retaining the true aspect.
I know this probably isn't much help for ATI GPUs but they probably have the same feature too.
Re: Widescreen & Full screen
Hmmm you could do something with the Window Control object and the Big Box object...
The math is all that is needed, and I'm too tired right now to figure it out...