I would, but only if it has the capability to play audio files as background music and not just smelly midi. I couldn't easily find a topic on this and i want to clear this up before parting with cash. Hi i'm new!
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I would, but only if it has the capability to play audio files as background music and not just smelly midi. I couldn't easily find a topic on this and i want to clear this up before parting with cash. Hi i'm new!
Yes it can play WAV files
If you want to use OGG you would need to look at MMF2 or MMF2 Dev.
Fanks Jeff.
It can also play modules. Plus, you can convert mp3's to wav's with many free tools.
converting an .mp3 or any other music file to a .wav will make it take up a huge amount of sapce.
Mp3 is fine. I need to include around 50-70 works of bgm for around 50 levels. I eventually need to share this online and i spose that means it needs to not be too big to distribute. A platformer with that amount of music isn't going to be too big is it?
TGF2 can't play MP3 files (MMF2 can't play them either, but it can plays OGG files, that are similar).Quote:
Mp3 is fine
See i thought mmf2 was just an application for drawing and animating objects for tgf2. Should i get both?
No, MMF2 is the next step up from TGF2. Neither are based around animating and serve the same purpose as an easy but powerful game and application making tool. They do however have a picture and animation editor.Quote:
Originally Posted by go_muffin
Here's a comparison table that outlines the differences -
http://www.clickteam.com/eng/compareproducts.php
If you're new to the software, TGF2 is a good way to get started, but MMF2 is a lot more powerful in general - mostly due to the extensions available for it. Remember, also, that you get an upgrade discount if you decide to move up to MMF2 from TGF2, or to Developer from Standard.