MMF2 - Jump to Frame Suggestion
Suggestion for MMF2.
Let assume you have a frame called 'Some Frame' and it is
Frame 10.
If in the event editor you say 'at start of frame' then
'jump to frame x' a popup box appears showing you the different frames to select from, so you click on 'Some Frame'.
The condition then reads 'Jump to frame 10'. It should read
'Jump to Frame 10 - Some Frame' as in the popup box.
That way if have alot of frame jumping commands it makes reading the code easier else you have keep remember what frame 10 was.
Just an idea.
Re: MMF2 - Jump to Frame Suggestion
Re: MMF2 - Jump to Frame Suggestion
The problem is that you can specify the frame number as an expression. But I guess they could make 2 different displays for it.
Re: MMF2 - Jump to Frame Suggestion
My biggest beef with the jump to frame system is if you assign something to jump to frame 10, and at some point you add another frame in between there, causing what was in frame 10 to become frame 11, this can screw things up.
I always thought it would be a good idea to bind those together so you don't have to worry about breaking the links in your app everytime you work with frames.
But yeah, I agree that there should be titles on it to avoid confusion.
Re: MMF2 - Jump to Frame Suggestion
you can already do that.
I think?