MMF2 - Question on the MMF Loop
I was unclear in MMF if the longer (the more you have) the events are in the event list editor the slower the MMF looping takes. For example I know the it runs at about 50 times per second. But if I increase the number of events does the process does it run slower?
If so, is it possible in a future release of MMF to be able to target a set of events that could be ran in a different process to speed them up? Something similar I guess to the fastloops working in a different process???
This would mean that certain sets of events could be grouped and ran in a different process, threads??? so they would not be slowed down by other events.
Re: MMF2 - Question on the MMF Loop
The number of events does not impact a lot the application speed.
Also the fastloops are not calculated in a different thread (if you test it by running a big fastloop, you'll see that your application will hang some seconds).
Re: MMF2 - Question on the MMF Loop
I have a related question. I remember when I used The Games Factory (TGF1, not 2), if my game had a massive list of events, it would start to 'skip' random ones, apparently as it tried to keep up with the framerate. I've since always been wary of this, despite the fact that I suspect MMF2 is powerful enough and just simply doesn't have this problem. Anyone care to aleviate my concerns? Maybe the skipping never existed in the first place... maybe my bad coding xP
Re: MMF2 - Question on the MMF Loop
MMF1.5 had a problem where it skipped every 65536th event. Could be the same thing with TGF...
Re: MMF2 - Question on the MMF Loop
Quote:
Originally Posted by Werbad
MMF1.5 had a problem where it skipped every 65536th event. Could be the same thing with TGF...
MMF1.5 had the same problem with skipping every 65536th fastloop, too, which was far more annoying since it was more likely you'd run 65,000+ fastloops than have 65,000+ events
Re: MMF2 - Question on the MMF Loop
Each fast loop is an event...
Re: MMF2 - Question on the MMF Loop
But that's fixed in MMF2, so don't worry about it :)
Re: MMF2 - Question on the MMF Loop
Oh good, thanks for letting me know :)
*puts in crazy amounts of code for no real reason*
=D