Ink effects & the event editor
Is there any way to get the value of an ink effect besides semi-transparency? I made some events to get an active object to gradually increase/decrease ink effect to create a "glowing" effect, but transparency wont cut it. If there isn't a way for ink effects, what about getting values for a certain color? Everytime I try the "replace color" action nothing happens. I also tried the colorizer extension but the only threshold it has (to my knowledge) is a square or rectangle, but I need this to only effect the active object, nothing around it. Thanks for any help.
Re: Ink effects & the event editor
Um, what? Semi-transparency is the only effect that uses a parameter. Full stop. :P
Replacing colors should work... try to use "Your active->Get RGB at"
Bye the way, that action modifys all actives. You can't change the colors of a single one (unfortunately).
Re: Ink effects & the event editor
Well that definately changes the color, but only the transparent square around the active. And I made a value for the color so it would fade but that didn't work.
Re: Ink effects & the event editor
For Get RGB At you need to enter the coordinates of the pixel you want to retrieve, otherwise it will just pick 0,0,0. I can't remember if it was global or local coordinates though...
Re: Ink effects & the event editor
Well yeah, you have to set the coordinates in order for it to work, but that still only makes the transparent change color.
Re: Ink effects & the event editor
If it changes the transparent color you didn't get the source color right.
Re: Ink effects & the event editor
Yeah, create an active, don't change the animation of it, and try to replace "RGB at 16,16" with a color.
You propably tried to access a point with the transparent colour of one out of bounds.
Re: Ink effects & the event editor
Alright, thats a bit closer but now its only changing the color in a small portion of the Active, as if you opened the Image on paint and used the fill tool to get one spot.
I figure what I should do is make a clone of the active, and in the events make it solid blue, then make it fade in and out, and set position to 0,0 of active.
So how do I get the clone to be 1 solid color? The active I'm using has over 100 frames and a ton of different animations and directions so theres no way im opening paint and changing them all blue and re-loading all of them lol