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Radar issues...
I got this awesome radar for a game, but it has problems when you are between 2 enemys. if you are between their x values, then the x vaules of the red dots on radar are the same, and the same for Y, but the Y vaules are the same. Can anyone locate the problem in this?
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Re: Radar issues...
Well... I don't know what the problem was... I just know it no longer matters... I've included a fixed version.
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Re: Radar issues...
That was weird, try this.
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Re: Radar issues...
Opps, lazy coder was to fast...
oh well take your pick :grin:
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Re: Radar issues...
it works great! I do have one problem though... When I try this in my game, it doesn't work right. The dots stay in the top right sector. Is there anything you did outside of the event editor to get this to work?
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Re: Radar issues...
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Re: Radar issues...
the other guy, but I'll try yours
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Re: Radar issues...
SEELE, Thanks!! that worked great!! Lazy coder, yours was great, I don't know why it didn't work outside the original file but SEELE's worked great and it is pretty simple, only 2 lines of code!! thanks!
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Re: Radar issues...
Ok, one problem with yours, SEELE, I have a scrolling game and the enemys don't fit on the radar and I don't want them all to. I am having trouble making the dots invisible. I even unchecked "visible at start" and they are still visible. Any solution?
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Re: Radar issues...
I got it fixed! Alright, Here is a final (working) radar! That is, if you can't get Lazy coder's to work, because I couldn't outside of his example. (200th post!)
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Re: Radar issues...
btw, if you want the red dots to stop shaking untick 'follow frame'
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Re: Radar issues...
also, there is a single frame lag before the red dot is in the right spot.
Place the scroll event before the 'red dot' reposition to fix that.