Debugger eats the framerate
As we all know the debugger wich appeared in MMF2 is a incredible amazing and usefull tool. In my application i have over 70Global Values to keep track on. And i really need to monitor them at runtime to debugg my application.
As i said i have over 70global values and as the development of my application increases i need to scroll down on the list over global values to view the latest added global values.
And i just realized i can rezise the debugger window. When i do so i experience a really dropdown in the applications framerate.
Normally it runs at 50 but when i resize the debugger window it drops to 10 - 15 FPS.
Its really not a big problem but i just wanted the MMF2 developers to know about this and if its not such a big task maybe they could look into it for the next build:)
Also a good thing that i think the user should be able to do is to move the global values( and strings) around the list. For example; I really want to move global value Z to the top of the list (global value A). When i speak about moving the values and strings i basically mean in the Properties not the debugger.
Cheers!
Re: Debugger eats the framerate
Well, the more data you need to display the more time it takes. There is not much we can do about this.
Re: Debugger eats the framerate
Well, then i would like to be able to move the Values around the list so i can place the ones that are far down on the list at the top :) That could be doable? :)
Re: Debugger eats the framerate
It would be nice if you could also pick which values to show. It's a bit annoying when you have 3 objects to compare variables of, and the debugger insists on showing you all 26 alt values for each object .__.
Re: Debugger eats the framerate
Quote:
Originally Posted by Raylax
It would be nice if you could also pick which values to show. It's a bit annoying when you have 3 objects to compare variables of, and the debugger insists on showing you all 26 alt values for each object .__.
Totally agree!