How do I get a body to be fixed on one of it's co-ordinates? So, for eg, something can still be knocked to the left and right, but not upwards or downwards (by gravity or another object)? Or both co-ordinates, but still able to rotate?
I know these are both used in that Phizix example, but there was far too much code in that for me to find what I needed, and the groups were named in a language I don't know (not a critisism, I just didn't understand it for obvious reasons).
