Re: Is there an Event Limit?
Its difficult to give precise help without knowing your coding, but heres some info
1. I dont think 2000 lines is too much.
2. Your program could be resource hungry, depending on how you programmed it. Of course if you have a number of groups that are disabled at the start of the frame and you only activate them when needed, then you should be able to keep resources lower.
for the first 3 or 4 seconds, i would check not to be using midi, and ensuring your coding is efficient. You might be doing alot of calculations or on screen processing at the start which you could delay (depending on what it is) till later.
I had a crossword puzzle that was programmed badly, and would take a second to update the screen, changing to a loop and programing more efficiently i was able to remove this refresh issue.
Jason
Re: Is there an Event Limit?
I think the only bad thing about having so many events and stuff (this must be a really big game) would be the file size of the finished product.
Re: Is there an Event Limit?
IIRC the amount of events that can be displayed at any one time was increased from 2,000 to 8,000 in b244 and increased again to 20,000 in b248.
Last I heard (around b244) there was a limit of 8000 events displayed at any one time in the event editor
Other limits: 128 conditions per event, 128 actions per event, 1000 unique objects in the frame (but 20000 overall in the frame) and 65500 images/sounds.
Re: Is there an Event Limit?
Thanks for all the information. I am shocked that MMF2 can handle all thoose events. It has come a long way from the stability of CNC & KNP, back in the day.
Hey JasonDarby, for instance would this event slow down a PC :
(Counter 1) = 1 ----> Set Alterbale String J to <INI, "Group","Item","String">
This event would occur in 20 objects all together.
Since the event is practically running non-stop, is that an event that is a resource drainer?
Re: Is there an Event Limit?
Hi Mike
I dont think that would be a resource drainer,.(always difficult to say). Mainly its drawing many items on on screen in one go where you may might get delays.
I tried to put a large number of edit boxes and active boxes on screen once in one go and that created a small delay at the start. In the end I was helped with progrmaming it the right way (removing alot of events and using a loop). Its things like that, that normally will catch you out.
If you are having problems on loading, then what i have done in the past if i am getting a delay is just drop the "Never" condition in sections of code and see how it starts up.. that way you can pinpoint the actual event that is slowing you down.
One other note, there is a small delay if you use Midi music at the start of the frame.
Jason
Re: Is there an Event Limit?
20,000 events, 128 conditions per event, 128 actions per event, 1000 unique objects in the frame (but 20000 overall in the frame) and 65500 images/sounds.
Well it's good to know that nobody ever in the entire world will ever exceed any of these limits.
Re: Is there an Event Limit?
In the original games factory, I think if you go more than about 150, it starts having problems and the events randomly delete themselves. Wasn't fun.
Re: Is there an Event Limit?
Thanks Jason. I am using a lot of active objects, edit boxes, but the good thing is I should be able to create them later and not all at once, so I am disabling create at start. Already I see a difference. I am not using Midi Music at all.
Yeah Hedge, back during CNC, which was awesome for the time, Crashes were common during extensive events, and usually hard to repair if an error did occur. MMF2 is extremely stable and is pretty much my favorite software, even compared to audio production software like Sonar Producer.
I hope one day clickteam would come out with a version of MMF2 designed for audio programming. I.E. Creating Drum Samplers. You can create a nifty sequencer in MMF2.
Re: Is there an Event Limit?
Quote:
Originally Posted by Joshtek
IIRC the amount of events that can be displayed at any one time was increased from 2,000 to 8,000 in b244 and increased again to 20,000 in b248.
Last I heard (around b244) there was a limit of 8000 events displayed at any one time in the event editor
Other limits: 128 conditions per event, 128 actions per event, 1000 unique objects in the frame (but 20000 overall in the frame) and 65500 images/sounds.
A few questions about MMF2 event limits:
[color:#3366FF]1) Do cloned objects count towards the 1000 "unique displayed object" limit?
2) Does b249 increase these limits any further?[/color]