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Neato Chat Room you got there, I'm a bit of a noob at OINC can you teach me?
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Bug. Mine crashed 2 minutes ago and will not connect to the server again. Did you just pull the plug again maybe?
EDIT: I found the problem. Adam was logged on and I was using that name. :D (My name is Adam too)
EDIT2: Nope. I'm continuing to have this problem: The game is randomly crashing and people who join are not showing up on the list of players. It might just be my network connection.
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OK, I (Code6) joined as the first person. Then my friend Cy joined. It said
and then when Cy left it saidCode:Attempting to join OINC RPG channel.
Joined channel.
Code6 joined the game.
Code6: bug
Other than that, it seems to work fine. Saw his correct name over his head. His position seemed to sync ok.Code:Code6 left the game.
PS: This would be a good example to get people started, once you can release all source code.
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brilliant!
A possible bug with the client, it accepts keystrokes when the window isn't in focus. If I press the right arrow key when Firefox or 7Zip is in focus, my little guy moves.
Yeah, the new version of OINC seems to have some serverside issues. I'll look into it for when I release it to the public.
Hey.
I've made a few changes and it seems to work fine with whatever version of oinc im using and your server.
Name Denied doesn't work so I added a timeout.
Using Set Name when the Join channel fails calls connection denied so restarting the app is necessary.
I only use Loop Peers in channel joined, as an PeerIsHere thing.
Gender selection is visible across clients.
Hold shift to run.
The blue comments are mine.
Movement seems laggy but I havent change it so it could just be my connection or that I'm running multiple clients on the one computer.
I tried and failed to fix the window focus issue.
Place in same folder as the ini and exe.
Packet sending and receiving is a lot faster in the unreleased version.
The .mfa doesn't connect whereas the .exe does, how odd.
Yeah, telling different instances of the same object apart and selecting them properly has always been the worst part of making multiplayer MMF games. heh
That's usually the part I'd spend hours on trying different ways, all of which should work, to see which actually works for 3+ people.
I think I often just did "Spread Value into Alt A", having the ClientID in B. Then whenever you want to select a specific ClientID's Enemy Object, loop through all spread values in A, doing a "On Loop & Enemy_Alt_A=LoopIndex & Enemy_Alt_B=WishedFor_ClientID". Seems like extra code that needn't be there, but it has worked for me in the past.
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Is there a way to get oinc to work through a proxy? (I can't connect to the RPG)
I know it's been mentioned in the past that there might be a way...
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Your example has loads to teach us about OINC! and I really like the graphics.
One thing I must point out that there is no Role-Playing in your chat room so how can it possibly be considered a Role Playing Game then? I don't think it's an rpg and I have a warped view of RPG's, I think Strife is an rpg.
dragonguy: If you don't think it's an RPG, make it one. Isn't the source for it released as well?
I think the correct acronym in this case is MMO, rather than RPG.
MMO means Massive Multiplayer Online.
If OINC can handle thousands of players per server then it I grant it MMO.
It is not connecting for me.
I have opened port 6121 in the router and firewall is ok.
What else can I try?
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Thanks Patrick. Works now with Villy's server.
Heheheh...
I'm having the same problem Tiny was. Except I don't know the locations of Villy's or DarkKiller's servers.
Here you go. I wrote them down after searching here like a fool. :blush:Quote:
Originally Posted by DragonMC
Villy's = 67.212.160.6
Darkkiller = oinc.darkkiller.dk
Thank you! I'll be sure to try those.
[size:11pt]Thanks Patrick for this example![/size]
Now I understand much more about how it works.
I made a bigger test app (5000x5000) with 1024x768 window and horse riding following most of all your script. I hope that is ok. :)
Neither of the servers will work.
I'll try to figure out how I can check my router to see if port 6121 is open, and check my firewall.
In the meantime, Villy's server simply rejects my connection, and Darkkiller's server doesn't do anything. Like, it gives me no indication that it's trying to connect. I'll see if I just have to wait longer or something.
Did I mention I'm running Vista Home Premium?
Make sure you are using the latest version of OINC. You only need to forward ports if you want to accept incoming connections (host a server).
graagh
I don't know where I can get the latest version of OINC (for sure), so I just downloaded the .zip file from the "Quick download link" section and put the MMF2 stuff in the right place.
And it still doesn't work.
I'm guessing I have to install the C++ stuff as well, but I don't think I have the Visual C++ stuff on my computer. If I don't have Visual C++, then will I have to install that before I can get this to work?
You don't need anything except from the extension file. When did you download OINC? Which build of MMF2 are you running?
About the private servers, my box is currently down, and Villy can't update to the new Poinc version until he gets back.
Should be sorted soon :)
Running build 248 for normal MMF2, and beta 2c (build 249) for MMF2 with HWA.
Just downloaded the API today.
DarkKiller: thanks. :)
I cannot get it to work either - have tried all the different servers, all my router settings are fine, latest version, etc.
One of the servers tried also came up with a rejection message, can't remember which one though.
I can't cope with (server) rejection...!!! ;)
See if this will work. It will be up a few hours only. I'm going away over the holidays.
81.230.27.176
port 6121
Tiny, that works at the moment, thanks :)
Do you guys have a cool name for this engine? Like what Epic Games named their engine for use by other people, called Unreal engine. ;)