Re: Global object question
In the editor
The graphics will change in other frames (in the editor) only if the objects are identical.
For example if you have the same "Player" object in different frames (same name, same type, same properties, same graphics), then its graphics will change everywhere as soon as you modify one of these objects.
If one of these objects is not strictly identical (same name, same type but different graphics or properties), then the object won't change in the other frames when you modify it.
At runtime
Values of a global object are passed to the global object with the same name and type in the next frame (even if its graphics or properties are different).