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Destroying ground
I'm working on side scrolling platform game, and when there is an explosion, I'd like it to leave a hole in the ground, like in worms games.
I use obstacle backroudns as platforms, and was wondering if it's possible to create another backround(that would be the hole) in the explosion place, so that player can fall through it. Or is there a better way to do this?
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Re: Destroying ground
you can use either an active object or active picture object, and use the "Add Backdrop" function, with collision set to "Not an Obstactle"
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Re: Destroying ground
It works, but just doesn't look good as the "hole background" overruns all existing background. Well, I guess I have to make perfect sized hole for each platform and use right cordinates, though I dont know if I have the patience to do that...
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Re: Destroying ground
Andos made an exellent example that uses add to backdrop together with the overlay object to destroy background and keep what is behind it :)
http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=85664&Searchpag e=1&Main=12234&Words=Andos&Search=true#Post85664