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Limited angles?
Well not meaning to compare or anything, but it just gained my curiosity about some things regarding in MMF. I read somewhere that MMF applications had limited angles, where Game Maker Games had more support for much more angle settings. For example, Someone was attempting to make a shoot em up game based on Xeno Fighters. The first engine being made in MMF2, but moved on and continued the engine using Game Maker instead, due to it having more angles. Mainly to make all the advanced lasers move, and curve around more like the original games.
I'm just wondering if this is really true for MMF2 apps, and/or may become an issue for later fan games? Or if its mainly the fans/creators fault for using the wrong type of methods for events of angles?
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Re: Limited angles?
Elaborate on what you mean by angles, because MMF2 by default only supports 32 angles. However there is limitless amounts of other methods that you can do to escape what MMF2 has built into by default. It's actually highly recommended to anyone who uses MMF to learn how to get around the default stuff.
To get that to work though, you need to think outside of the box a little bit.
The simplest solution would simply be to use Angles in MMF2 rather then Directions.
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Re: Limited angles?
Yea. Thats kind of what I meant.
An active object only has 32 angles by default. But with the event list editor, one can use beyond 32 angles, is that correct?
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Re: Limited angles?
An active object only has 32 'directions', which are used to display animation frames on the object. You can use the animation editor to put any images into these frames that you want.
However, an active object also has a property called "Angle", which is completely seperate. This simply rotates the currently displayed image by that man degrees.
So by using "Angle" instead of "Direction", you can rotate an object with 360 degrees instead of 32. Keep in mind that this is more complicated coding, and to use it properly you will probably need math experience in trigonometry.
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Re: Limited angles?
Well I'm not planning on using the angle trick soon, but I was just curious if angles had its limits of 32 as well. But since they are different from active object's directions, which are limited to 32, thought that there shouldn't be a limit to the angles in event editor.
However, I think older, earlier versions of MMF/TGF, there were no events for angles. It was mainly limited to using object directions for angles if memory serves. Where new versions of MMF2 seem to add this feature.