Complex 360 Degree Platformer Running in Java
I'm quite proud of this...
I decided I was going to alter all of my games to be Java compatible - removing all 3rd party extensions, etc. But I thought I'd show you guys this (unfinished) game, since I'm quite surprised I managed to do it without any extensions.
Here is an early 1-level (incomplete) version of "SHIG".
http://www.freakzone-games.com/shig_online.htm
Re: Complex 360 Degree Platformer Running in Java
Hey, looks great. :)
Really reminds me of Sonic - Music (Especially of Wacky Workbench, Sonic CD), gameplay, animations.
Re: Complex 360 Degree Platformer Running in Java
Re: Complex 360 Degree Platformer Running in Java
Lol thats pretty funny and pretty good :)
Re: Complex 360 Degree Platformer Running in Java
I'm impressed.
Great job, cute game.
Re: Complex 360 Degree Platformer Running in Java
How did you achieve the 2x resolution, if you don't mind my asking? Without extensions?
Re: Complex 360 Degree Platformer Running in Java
HTML. Just change the width and height in the tag.
Thanks for the comments guys! :) I'll keep you posted as to when the game is finished.
Re: Complex 360 Degree Platformer Running in Java
Re: Complex 360 Degree Platformer Running in Java
wow this is pretty cool. well done
Re: Complex 360 Degree Platformer Running in Java
This is REALLY impressive. It brought back all kinds of 1990s memories. That you were able to implement the loops is amazing!
Maybe you should decrease the gravity of Shig a bit though, as jumping is kind of tricky. :)
Re: Complex 360 Degree Platformer Running in Java
Thanks for the tip!
The movement is basically a static platform engine which rotates. Shig has invisible sensors like your usual sensor-based static platform movement, but the sensors rotate around him to fit the shape of the ground. A bit of trigonometry to work out the positions of the sensors (an earlier version I did had the sensors rotate based on animation, but this way worked out more accurate), if the slope sensors aren't both touching the ground then they rotate until they both are, and there are further sensors to push them back out of the ground if they're too far in (for upward slopes, etc), and the platform movement and shig himself are rotated accordingly.