Re: Oinc Tutorial Videos!
Re: Oinc Tutorial Videos!
Could you please make the video public somehow? It's asking me to login to view it. Thanks.
Re: Oinc Tutorial Videos!
I do apologise, I didn't realise that Vimeo automatically did that.
The video is now public.
Re: Oinc Tutorial Videos!
Re: Oinc Tutorial Videos!
This video is amazing. Thank you, DizzyDoo, it really helps. As I see it isn't too difficult to use OINC!!
Really great!
Re: Oinc Tutorial Videos!
Excellent! I especially loved it at time index 14:08 "Jeff wouldn't do this..."
It doesn't seem to be as complex as Moo either. can you make another chat video with a private message function too?
Keep up the great work.
A++
Re: Oinc Tutorial Videos!
Yes, that's a fantastic tutorial - will help many, many people and hopefully raise the profile of OINC.
One thing I tend to do differently, is when getting your own user name for use in the history box, or whatever:
Upon connect - disable the edit box for usernames, and then instead of getting OINC self name data, take directly from the now fixed & disabled username edit box.
This is one less thing which has to be sent/recieved via the net, and I would imagine will ultimately result in a faster responding application/game.
Re: Oinc Tutorial Videos!
This video is FANTASTIC!
I hope you do more video tutorials.
A++
I have a special place in my heart for some very common british words that no one uses in the USA. When you called something rubbish I really enjoyed it :)
Re: Oinc Tutorial Videos!
Great work Matt! :) Very clear and concise!
Quote:
Originally Posted by Asholay
instead of getting OINC self name data, take directly from the now fixed & disabled username edit box.
This is one less thing which has to be sent/recieved via the net, and I would imagine will ultimately result in a faster responding application/game.
When you set your name, it tells the server which name you want and the server responds with the name which has been assigned to you. This is what Self_Name$() returns - nothing extra is transferred over the network. You should use Self_Name$() rather than your method, to allow the server to modify the name of the client.