Hi members
i have a question.if we make a game with big .exe in MMF2.game is very slow(for example: 350 MB).what do me?
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Hi members
i have a question.if we make a game with big .exe in MMF2.game is very slow(for example: 350 MB).what do me?
Which build of MMF are you using? Are you using Hardware Acceleration? Are you using videos as your background? Why is the game so large?
If you use WAV files for music, try converting them to OGG.
If you can, create your game in segments and load them as individual executables. OR, you can create your different screens and load them into your main application using the Subapplication Object as CCN files.
Keep all graphically-heavy files out of the application, and then load them into frames at runtime.
thanks a lot for answers. i use many animations in my game.(flc format -256color).i dont want any see animations.and i want compiled in exe.(stand alone application).but i dont want a large .exe.(minimum 5MB).whilst per animation is 7mb or higher.my game is platform style .please lead me.thanks
Well I'm curious, when you say slow, do you mean the actual game is running slow? Or that it is just a slow download because it's a big file?
game running slow.i have 3d card accelerator too.can split do MMF2 for a big .exe file?(for example:100MB=90MB.dat+10MB.exe)
sorry for this confuse problem.AGS engine can split .exe files for speed running games.
You can put:
jpg images background outside the application (use picture object)
.ogg files audio.
video files, including FLC format. By the way, try using activeX and using SWF format.
Using all this will make your .exe smaller for sure.
its good way.but pictures & music & animations see by anyone.and i want compiled its into .exe file.i dont want see anyone artworks.can MMF2 compiles that?