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Animated Picture Fixed
We have finally taken the time to fix the Animated Picture Object. Some people had problems with scaling, others with a sub-app related crash.
Some people also reported that MMF crashed when running a compiled exe, this was due to not including MMF's image filters and a small bug. The combination resulted in a crash.
Get the fixed version here
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Re: Animated Picture Fixed
I tried the link. When I click on "Download" I get Page not found.
Marv
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Re: Animated Picture Fixed
Indeed, a 404 was returned.
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Re: Animated Picture Fixed
Sweet. Thanks for your hard work. :)
stephen1980
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Looks great! Just a minor grip; you misspelled cache as 'cahce' under the list of commands >.>
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Re: Animated Picture Fixed
No, that was obviously on purpose.
We had a long discussion about it and came to the conclusion that it was best to leave it that way. :P
Changing that part will greatly harm the performance of the extension, rendering it useless in most cases..... Really! xD
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Re: Animated Picture Fixed
I've heard that if you change it to the 'correct' spelling, it would cause MMF2 to corrupt your current project as well as all .dll files on your computer, explode any cds in your drive, send a hundred copies of it to every email address on your account, and *shudder* install itunes :P
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Thanks for fixing it.
I added it back to the released extensions forum so people can find it in the future.
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Re: Animated Picture Fixed
Quote:
Originally Posted by Werbad
No, that was obviously on purpose.
We had a long discussion about it and came to the conclusion that it was best to leave it that way. :P
Changing that part will greatly harm the performance of the extension, rendering it useless in most cases..... Really! xD
Quote:
Originally Posted by Pixelthief
I've heard that if you change it to the 'correct' spelling, it would cause MMF2 to corrupt your current project as well as all .dll files on your computer, explode any cds in your drive, send a hundred copies of it to every email address on your account, and *shudder* install itunes :P
:D :D :D
stephen1980
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Re: Animated Picture Fixed
Hi Werbad, I've just tried this wonderful extension to know if it would be the solution for a project.
Unfortunately, it can't be the solution because I need one action point (or any kind of second point with the hotspot).
Please, would it be possible to add one or more points (id&named?) for each pictures of a tileset loaded?
That could be great (knowing that even MMF2 can't have more than one action point).
If you don't want to do that because it' a huge development, would it be possible to just add one another point?
Thanks. ;)
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Re: Animated Picture Fixed
You can also give a sub_groups eg. I have 3 animations in one picture. Every in one row, and I want name the ranges of tiles. E.g. first animation is from 0 to 3, second from 4 to 8 and third from 9 to 12. Can you make it?
//edit: And correct spell! I don't care about my project, my dlls, my cds or even my system!
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Re: Animated Picture Fixed
What is the problem? You can start an animation between any tiles in the tileset, it only needs some manual coding to make it work.
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Re: Animated Picture Fixed
Few questions about this object, since there is no documentation with this object. (The example file is great, but I'm not sure what the other actions do.)
"Cache Image(& Tileset) from Alphachannel and color" - What do these do?
"Set color of cache" - huh? Cache's don't have colors :)
What is the difference between caching an Image and a Tileset? I would assume you could just cache a Tileset with one "tile" the size of the entire image and it would behave the same way... no?
Also- a minor suggestion, though it is possible to code around anyway. It might be nice to have a "Ping-Pong" setting when you run animate (possible setting the loop frame to -1 or something?) so that you can have animations play forward, then backwards in repeating fashion. ie:
(1->2->3->4->3->2->1->2->etc.)
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Re: Animated Picture Fixed
Quote:
Originally Posted by astrospoon
"Cache Image(& Tileset) from Alphachannel and color" - What do these do?
Caches a monochrome image as the alphachannel and then just fills the image with a solid color.
Quote:
Originally Posted by astrospoon
"Set color of cache" - huh? Cache's don't have colors :)
Changes the color as stated above
Quote:
Originally Posted by astrospoon
What is the difference between caching an Image and a Tileset? I would assume you could just cache a Tileset with one "tile" the size of the entire image and it would behave the same way... no?
Yes, you think correctly, you could cache a tileset with tilesize equal to width/height and it would behave the same... Normal images can't animate, that's the main difference...
Quote:
Originally Posted by astrospoon
Also- a minor suggestion, though it is possible to code around anyway. It might be nice to have a "Ping-Pong" setting when you run animate (possible setting the loop frame to -1 or something?) so that you can have animations play forward, then backwards in repeating fashion. ie:
(1->2->3->4->3->2->1->2->etc.)
Noted, might (no promises) add this in next update, which will also optimize it for hwa!
Cheers!
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Re: Animated Picture Fixed
Hello Spax, i'd like to report that it also crashes when aplying any Shader in latest HWA. Is it any way to fix this?? Tnx.. ^^
EDIT: And it doesn't seems to be visible when aplyin anti-alias option ( In both latest builds of normal an HWA)
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Re: Animated Picture Fixed
It is not optimized for HWA yet, since there's no SDK for that at the moment. So no, shaders are not supported and there's no way to fix it at this time :)
Anti-aliasing is not supported, might add that later...
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Is it possible to add support for loading images from Memmory address(using Binary Quick Load) ? or from inside another file? (http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141371#Post1413 71)
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It has been planned, but I can't really give you a time estimate...
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Any chance of .gif support?
Just a loading feature would do
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Re: Animated Picture Fixed
Quote:
Originally Posted by MechaBowser
Any chance of .gif support?
Just a loading feature would do
Yes! We need this badly. ;)
It would be awesome if this were added.
stephen1980
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Is it possible to export to create a custom Animated Sprite forma??(ex. animation.spr). Something that include image files, animation and hotspot settings...
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This extension uses MMF's image filters and supports all formats that MMF supports. I'm not going to add any custom image loaders!
As for the sprite format, this would also require a custom loader, but not a custom image loader and I'll consider it for now... As I'm currently quite fed up with work at the university, I'll start updating my extensions this summer!
Cheers
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Re: Animated Picture Fixed
Quote:
Originally Posted by DanielRehn
I'll start updating my extensions this summer!
Cheers
Oooh, exciting! :D
stephen1980