I made this just for fun. Not commented and very slow. Realtime zooming is not possible with this approach:(
I will try to make it with pixelshaders next time.
Printable View
I made this just for fun. Not commented and very slow. Realtime zooming is not possible with this approach:(
I will try to make it with pixelshaders next time.
nice one :)
I love the blues colors :p
I don't think I have seen this done in MMF before. Good job and thanks for sharing it. It is rather slow, but a nice proof of concept as far as doing it goes.
You think this can be done with pixelshaders? That would be great. I wonder what kind of performance that would get? Might be a great effect to have.
How about the Mandelbrot set, too?
close to if not realtime i'd imagineQuote:
Originally Posted by Novabrain
That could quite literally rock! Aging hippies will get excited and want to trip-out on MMF.
but then again i could be totally wrong (iterations could slow it down a lot)Quote:
Originally Posted by Novabrain
still, at least decent graphics cards should be able to do it relatively quickly
That's really cool. Nice work! :)
This is amazing! just a shame it's quite slow. To speed up the start event of the program you could always load a pre-saved image/layer to fake that it has drawn it. Then as soon as the user redraws switch back to normal rendering. Im guessing you made it like this though to be easy to adjust so thats possibly not the best idea, but might help. :)
A fractal extension for mmf would be amazing btw if any extension devs are reading ;)
HWA Test. Require PS3.0. Since im new to pixelshaders i would like to ask someone ifits possible to add paletteand how do i eliminate blurring when zooming.
Edit: Forget about the palette. I figured it out somehow.
Edit2: Uploaded new version with palette support.
Edit3: Uploaded Mandelbrot Shader
I must not have PS 3.0 on my video card :( No results.
I wanted other users to check an error though. Algul has a Palette (ImageVar) property in the shader's properties.
Try loading an image from your drive using the edit button, then run his example application. Do you get an error that pops up?
Sorry to hear that Novabrain, but that shader wont compile with 2.0 profile. And i cant reproduce that error you mentioned. What version of HWA do you have? I have 249 beta3. Not beta3b.
Anyway i reuploaded first version withou palette. Try it plz if it works.
All works pretty well with the palettes for me and I must say weldone Algul! :)
Not sure if it's any good but i just made this formula by modifying a bit. I call it CitrusSet -
I think I am using the same Beta ;)
My video card is a couple of years old. When did PS 3 come out and what cards support it?
Not sure what's with the error. Could be machine specific.
Thx all for comments but this is as far as i can get it. I can't find any solution to bluring when zooming. I hoped for "infinite" zoom so much:(
To Atom: Any new form of fractal i have not seen is good:)
To Novabrain: PS3.0 is about 4-5 years old i think. Geforce serie 6 and up should support it. Dont know about ATI though.
geforce 6000 series and up, and radeon x1000 series and up, iircQuote:
Originally Posted by Novabrain
geforce 5000 series and radeon x100 series support only a subset of 3.0 features, and anything lower is pretty much guaranteed to support none of it
I have a GeForce 7300 LE. I might look it up and find out.
EDIT: Yeah, it supports 3.0. Odd that I get a black Active Object in the test application.
i'd make sure you have DX9.0c installed although it's likely you doQuote:
Originally Posted by Novabrain
Yeah, I have 9.0c. Thanks xyzzy.
Well, if anybody has the right specs and does not get the visuals on this, post about it. I am curious as to what might be wrong.
Strange, i dont know what is wrong. Try this exe files if they work(strange but it seems that it is not possible to change palette in exe)
http://rapidshare.com/files/208904367/Fractal.zip
Also i made simple modification to Mandelbrot shader so it now support perturbation. Full view on this distorted Mandelbrot is not so impressive(it lack symmetry) but it can produce some wonderful details.
We have a mystery. The executables don't work either.
Maybe Yves could look into this sometime. It all depends on if I am the only one.
Thanks :)Quote:
Originally Posted by Algul
I can see the color palettes in the latest mfa however not in exe form also which is odd. It's possible somethings not yet working so maybe someone should mention in the HWA thread about this if it's not already known.
But this is great, i planned to do something like this at some point so it's great to see it's possible already. Hopefully the HWA exe problem will be fixed soon :)
After some testing it seems that this dont work on Vista either:(
:(Quote:
Originally Posted by Algul
I tried porting the Julia set but couldn't get it to work with the X/Y adjusters but i got it to palette show color.
Ok i sorted it, heres the julia set using palettes.
Algul, it's not your fault. I'm at my dad's place, 8800 GTS, vista, Direct X 10, PS 3.0 is working fine in games, but not in MMF. BUT: It works at home, on my 6600 GT. :P
I don't know why, but PS 3.0 isn't working when it should be for everybody.