Thank you Yves for this HWA update.
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Thank you Yves for this HWA update.
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It seems like I've reached the maximum numbers of shaders? My newest shader wouldn't display, so I deleted some test shaders and it suddenly worked.
Can you reproduce it? I don't see any limit to the number of shaders.
One question, when running full screen in HWA mode, the keep aspect ratio mode in widescreen monitor should have black border on the left and right, correct? Not in above and below?
Yves: Sorry, no, I don't know what I was doing wrong. :)
No, it can have borders anywhere, that depends on the possible resolutions of the screen. MMF2 will take the lowest resolution (above the resolution of the application) that has the same (or similar) ratio as the one of the application and then it will center the application in it.Quote:
One question, when running full screen in HWA mode, the keep aspect ratio mode in widescreen monitor should have black border on the left and right, correct? Not in above and below?
This is SO unfair. I'm at the office and can't play!
The options to apply a shader to any layer in one frame are all greyed out, but in the next frame, they are active again.
But in this case, the "keep aspect ratio" looks more like "maximize to boot-up" rather than an adjustment to keep the aspect ratio for a full screen. User playing with full screen in a widescreen monitor will still feel like it's playing windowed but with all the rest filled with black.Quote:
Originally Posted by Yves
Unfortunately, it is still slower than "Standard" with large projects. Yves maybe remembers on my MMORPGs client where there was tousands of backdrop objects - with Direct X 9 it falls to 30 fps when scrolling :(