Yes, a little example would be appreciated. :)
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Yes, a little example would be appreciated. :)
I would like to ask, the current version has already fixed the problem with collision mask? Or it will be in the next release HWA 4?
What collision mask problem?
Maybe I used wrong description - it was the problem with hot spot, when MMF2 registered only points on the right (or left) from the hot spot. You said that it was "stupid problem" :)
I cannot reproduce this issue at all, either on Vista (with or without Aero) nor on XP. I can also change the background color, there is no problem... (note: in windowed mode of course, as the edit box doesn't work in full screen mode)Quote:
Originally Posted by sss
Could you send me an example?
Yes, this issue has been fixed in the latest version (or maybe even in the previous one, I don't remember).Quote:
Originally Posted by Blizna
The issue appeared in the previous and was fixed in the current. :)Quote:
Originally Posted by Yves
Scaling an object with a background-accessing shader will mess up the shader if the hot spot is anywhere else than 0,0.
So does rotating.
Fixed in next build.Quote:
Scaling an object with a background-accessing shader will mess up the shader if the hot spot is anywhere else than 0,0.
Yes I know about this one, it's a little more complicated to fix.Quote:
So does rotating.