Re: random map generation
Exactly Shawn - and that's why I refer to it as Pseudo-random (because it's technically not random at all, it just appears so)
So whilest I've pre-designed and stored up a large batch of these dungeons, it appears to the players that they are random, because there are so many different configurations that could load up when they play a game.
I guess anyone you used a similar system could very easily implement a level editor into a game, by simply making an interface which lets you put the building blocks in, then just saving this into an array file using the appropriate identifiers.
Ash
Re: random map generation
Ash - So really you are just picking one of the 100 dungeon arrays?
This really defeats the purpose of what I am trying to do.
Re: random map generation
Yeah - but someone had already answered your post in the way you wanted... so I'm giving you a completely different perspective to look at things.
Re: random map generation
Im after a variety of answers. But the way Shadoku suggested is actually really good. It just needs to be optimized a lot better. Im sure you can do something similar to create dungeons aswell. I am going to attempt to make a few tutorials sometime over the next few weeks demostrating some of the ways this is all possible.
Re: random map generation
Hi bigredron. That sounds fantastic. Looking forward seeing the tutorials.
Marv