With the Flash and Java additions, this is possible.
I think so?
[laugh]
Right?
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With the Flash and Java additions, this is possible.
I think so?
[laugh]
Right?
no. wii flash is old... i tried :(
It seems other games apps are starting to do this and iphone etc. I think with java etc it allows you to use more formats though but not sure about the major games consoles, it would be nice though although on PS3 and Xbox its usually high quality 3d games rather than 2d which MMF does best. Maybe if a 3d version is made then multi format will be more focused on.
Works on my soft modded Xbox 1 with DamnSmallLinux and java
CloudWolf, what version of Flash does Wii use? I think probably the MMF/Flash will let us pick the Compatibility mode.
So we might be able to pick which version of Flash to target.
I'm speculating though, just from my previous use of Flash.
So you'd see Flash Target Build Version 4, 5, 6, 7, 8, 9, 10?
And DJFuego - DJFire [wink] Got Flash to run on his XBOX 1. heh
Wii can play Flash games through its browser, but only version 7 Flash games.
On Monday Sony detailed the new Sony PS3 2.50 firmware, but apparently forgot to mention that the new system update is bringing Macromedia Flash Player 9 support to the PS3 browser.
Now you can watch videos on the Sony Playstation blog and of course anywhere else that uses Flash for video on the PS3.
As reported firmware 2.50 for the Sony PS3 offers several improvements. The 2.50 PS3 firmware brings support for the new PS3 Bluetooth headset. Other enhancements and improvements of the new PS3 firmware include PlayStation Trophies, interface enhancements, Friend status, video, Playstation Store, Power Save Settings, Background download, and ingame screenshots.
The new Sony PS3 firmware 2.50 is available now on the Playstation Network.
I thought I read somewhere that PS3 could do Flash. This was a few months ago... [smile]
The Sony PSP firmware upgrade (2.70) has a built in flash player for the internet explorer. This means that homebrew flash games can run on the PSP.
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So we can get on Portable and Consoles.
The only thing that remains is if we'll ahve the ability to make MMF build our Flash applications to a Specific Flash Version. [smile]
Sorry about the Cross Topic Posts, but this is probably the biggest year for CLickteam, I know they've been working Non-stop on all things MMF. [laugh]
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=133978&page=1
Here is one answer - for XNA (XBOX).
Honestly, XNA would attract a LOT more attention then some phone support that most phone owners haven't even heard of. Plus XNA would be a lot more powerful, and has it's arms wide open to indie gamers. I would honestly pay for an XNA Compiler for MMF2, from Clickteam. And I think seeing as we've already got a very stable DirectX HWA build of MMF2, it shouldn't be too much of a problem to prioritize an XNA build.
I've been thinking the same thing.Quote:
Originally Posted by BrandonC
I third that sentiment. More publicity bang for the buch AND the ability to charge more for the compiler if they so chose to go that rout.
yeah i would love some one to make that It would have to cost less than €50 since im broke :(
Well you would still need to sign up for the XNA subscription so you can port your games over to Xbox 360, which is at minimum $50.
So it's going to happen. [grin]
Well there was a guy on here Zenoff64 something was his name, and he had this big idea to make his own console. Forget that, you'd want to get on existing consoles! [grin]
It's pretty much a done deal, as Consoles have caught up and surpassed computers basically...
Now whose gonna be first to get a game on the Wii, 360, PS3? heh
Brandon $50.00 [laugh]
That's water, that's wayyyy better than a couple thousand... [laugh]
We're not talking about Wii and PS3 though. We're only talking about Xbox 360. Sure it's possible to get your games on these other systems, but you're looking at some work involved. At least with XNA, you're getting your games onto the Xbox 360 in a legit manner that doesn't require any sort of hacking or breaking into the system or changing anything. It just works.
Plus, and I honestly don't intend to turn this into a console war, but the Xbox 360 is the superior of all 3 of this generations consoles. It has the widest variety of gamers, from casual to hard core, it has the best graphics, the best online capabilities, and the best community of all 3 consoles.
Now I'll admit, the PS3 is impressive with graphics, but it's online functionality blows, and it's players are bias towards only hard core. The Wii has impressive unique movement, but completely shuns homebrew and thus kills it right where it stands when it comes to MMF2 and the community making games for it. So Xbox 360 is by far the best choice here.
No arguments here. [laugh]
I got the Red Ring of Death on a 3 year console, and promptly went out and bought another one...
I've never done that with any other console in my life... Nor would I have contemplated that, but I have to play Left 4 Dead, Resident Evil 5, GTA, Saints Row 2, Gears of War 1 and 2, and blah blah blah... [laugh]
360 is the clear winner this round, but the Wii is worth it for Nintendo's titles alone. Mario Kart online on the Wii is awesome :P
Wii just got my attention with the Wii version of House of the Dead. House of the Dead Overkill. I really have been contemplating a Wii for a while now, and a cousin of mine has one and plays bowling all the time, he said it's addicting and gets you into the game more than just sitting there and pressing buttons... [laugh]
I have looked at other game making programs. (MMF being the best one :) ) Someone made an extention on one of them that converts your game controls to work with a Wii controler or Xbox 360 controler. I don't know much about it though. Some people upload there 3D games on the webite and modify them to work with xbox controlers. If you want the link just PM me.
Out of all the other formats iphone is the one that interests me most at the moment. Some of the sales figures i have seen for the games and apps are crazy. If your lucky you can become rich or earn a living from making apps/games if people are interested in it enough.
Yeah if MMF could export to xcode so we could compile it on the Mac (the only way to build iPhone stuff) that would be awesome. I wouldn't bet on getting rich. The store is super saturated, and you would need to do stuff that stands out. To go with every story of success, there are stories where devs have spend 10k and only earned a few hundred back. :/ MARKET RESEARCH IS A MUST!Quote:
Originally Posted by Atom
Thats why i said 'If your lucky you can'. ;) you would of course have to have something good and of interest. The ones that are popular do very well though. It's getting more saturated as you say because no doubt a lot of developers read about this and wanted in on the rewards also. :)Quote:
Originally Posted by Pkeod
The other big game dev apps, although mostly 3D ones that i know are now allowing to export to iphone. I think it's a good idea though and im sure the iphone user base will continue to grow. So it would be a great option just like flash will be. :)
IPhone : would you be ready to pay as much as $600 for the iPhone exporter (the only way we can break even is a high price).
How many of our users would accept to pay such a price?
Please think about this!
Francois, ABSOLUTELY. I would pay triple today without blinking. I know many devs who do iPhone games and they would all convert to MMF if it had iPhone runtime because most of them make content driven games and that's what MMF excels at making.
Also, all of these new runtimes are HUGE SELLING POINTS. It says no where on the main site what runtimes MMF supports and what it will support in the future! You are losing sales because people don't know about the awesome work you are doing!
Although i don't know about the costs of including it in a program like MMF with many users so the price is probably much higher as you suggest. Im guessing though that if the company purchased into some of these which were of common interest it would only add to the appeal and boost sales up of MMF. It also brings in the interest commercial games companys which will be wanting this type of stuff. Other apps are already starting to do this.
You could just offer a iPhone version at a higher price and have the normal versions as they usually are. Since the casual user won't be interested in all the special format exporters even though having them is a good idea they should always all be seperate products with a possibe ultimate version (highest priced) with everything included in it.
It was just a suggestion really since people are talking about Wii, Xbox, PS3 and other formats here. Not everyone will want them of course but theres always a market and interest for everyone of them i think and as a development package it gives MMF more interest.
Yeah, I'm not sure how many people would actually pay that here. Very few I'd imagine as a lot of people won't even buy the Dev. version of MMF2.Quote:
Originally Posted by Francois
As cool as it would be, I think it probably isn't worth the time and expense on Clickteam's part.
I wonder however, where Android development would stand? I'm assuming part of the cost for iPhone is due to Apple fees of some sort?
If it is of clear commercial value for us I'd pay for it. The Atom's idea of selling exporters as pack is ideal. I'd pay 600 bucks for Hardware Acceleration alone because it will dramatically increase the quality of our PC games. If Flash exporter gives me total compatibility (at least with the basic stuff) I'd pay 1k or 2k for it. I'd pay more if the Mac market were nearly higher as PC. Sure, many users are hobbyists but there are many users that uses MMF professionally, to make money.
A big problem for MMF and serious devs is that for the longest time Mac support was just not possible. Now, it's becoming possible. Unity offers iPhone exporting, but they charge even more: https://store.unity3d.com/shop/ $2998 you must pay if you want to build iPhone games with Unity without any Unity ads being displayed in your game. I know of many developers who have paid this price, and for serious developers it's a small price to pay.Quote:
Originally Posted by Shawn
I say Clickteam should stop targeting hobby developers, and instead work on what serious developers want in features and runtimes.
Here is a relevant video: http://www.omnisio.com/v/ZW4WTUGdjhG...l-08/00:00.000
Basically they became profitable when they stopped going after cheap consumers, and began to carve out a big niche catering to small business that need something and can pay for it.
iTorque is a competing program, and it costs $500 for indie license (includes an ad for iTorque and there are limitations on selling) and $1000 for the commercial license (no limitations). I also know many developers who have paid for this. The Torque tools are mostly terrible and buggy as hell compared to MMF.
:O Holy crap! That's a lot just to be able to export to Mac! Good thing I don't have one. ;)Quote:
Originally Posted by Francois
stephen1980
I for one would definitely be. How may of those exporters would you need to sell to be able to break even?Quote:
Originally Posted by Francois
Also, would creating an exporter for say, the Wii be feasable?
I'd pay alot for something like that as well.
With the number of forum users who whine about paying a few bucks for an extension for MMF, I really doubt there's enough customers to warrant an iPhone exporter... it'd be great, and I'd be interested.
Yeah, it's kind of a catch. With the current user base, I don't think Clickteam would break even or make profit off of it (of course, I say this without knowing any real numbers) because while some of use would pay for it, overall, I think the general user base wouldn't, as it currently stands. However, if Clickteam did add support for iPhone, and made it known, they would stand to make a good profit by bringing in new customers who otherwise overlooked MMF as a casual hobbyist tool. It would boil down to marketing I think.
Instead of speculating, here's an idea:
How about creating a list of professional users interested in specific runtime? That could be iphone, XNA, Xbox, whatever. With that list made, Clickteam can see what's the most wanted item and how many users. Set the price they'd need to make it and distribute with number of users. If all users agree to pay in advance it could work out. All copies bought after this turn out to extra profit.
I would be prepared to pay for this, as I would be prepared to pay for any console exporter. The only reason I'd make an application for iPhone and other platforms would be to sell the app.Quote:
Originally Posted by Francois
I'm prepared to spend the money on my business to make money.
yeah, i've heard rumors of millions of sales of a few games. [shocked]
http://www.nytimes.com/2009/04/05/fashion/05iphone.html?_r=3&emQuote:
Originally Posted by 00J
"On its peak day — Jan. 11 — iShoot sold nearly 17,000 copies, which meant a $35,000 day’s take"
"$800,000 in five months"
Although as the developers list grows and considering theres now apps like unity and torque including features to export to the format it will get a lot harder in the future to do as well. But as said before if you manage to create something in demand which people want and the as app store is making lots of the money for the company and a big selling point i don't see why someone couldn't be lucky and do very well for themselves with the iphone format.
I would actually prefer development on the main app and it's feature set rather than new formats however they have benifits for the program and developers.
The saturation just means games easily made with MMF will be able to compete even better than the iTorque and Unity made games because with those programs development takes longer. The next step is to make better games. Most of the games that I've seen really are not, they are toys, much of the other content is utter crap because there were so many developers just trying to make something quickly to make a buck.
I've got to agree with Pkeod here.
In that I would absolutely pay for an exporter for specific platforms. Be it iPhone, Wii, XNA, etc..
I'd much prefer Wii and iPhone first, if I had a choice. ;)
I'm sure a lot of people on the forums here are hobbyists, and that's fine, but there comes a point where one would like to make some money as well. To do that you need the tools to accomplish this. I'd prefer that tool to be MMF.