PMO - Jump-Through Platforms and Obstacles
Okay, I know how to set the PMO to treat backdrops as obstacles OR jump through platforms. What I can't figure out is how I could go about setting it to be able to detect both.
It seems as if there isn't a way for the PMO to distinguish between a backdrop's "obstacle" or "platform" properties... or at least I'm completely unaware how to do it. The only method I can find to get around this is to just use an active object for the jump through platforms. But I'd rather be able to just use backdrops if possible because I might have a lot of them.
Any ideas?
Re: PMO - Jump-Through Platforms and Obstacles
I'll mess with it a bit. If I can figure it out, I'll add it to my Advanced PMO tut. The only thing I've been having problems with in the PMO, is moving platforms. Haven't found a way to make them work very well.