About the PNG support in MMF2.
Hi, comrades.
I saw information about the next version of another autoring tool which (according to developers) will have full support of PNG format with all it's features.
My question is: Does MMF2 support PNG images with transparency and all it's features?
It would be indeed interesting.
Cheers~
Re: About the PNG support in MMF2.
Of course it does support alpha transparency. ;)
You can load pictures at runtime, you can preload them, whatever. Many extensions support transparent PNG's.
Re: About the PNG support in MMF2.
So, MMF2 comes with PNG's support by default? Or it needs some specific extension?
Re: About the PNG support in MMF2.
It should be fine right out of the box and with the latest updates.
Did you try importing one in and seeing what happened?
Re: About the PNG support in MMF2.
I can get png transparency to work just by importing the png into the active object's frames of animation.
It works out of the box.
Re: About the PNG support in MMF2.
Yes, I just gave it a try. It works out of the box as said Shawn.
Thanks!
Re: About the PNG support in MMF2.
Exporting on the other hand i don't think we are able to do with transparency, so it's only fully supported on the input side. Is there plans for a decent .png exporter option/extension?
Re: About the PNG support in MMF2.
Quote:
Exporting on the other hand i don't think we are able to do with transparency
Transparency is supported when you export an image in the picture editor. I've just checked it.
Re: About the PNG support in MMF2.
I don't mean in the picture editor but the actual app with events and extension etc. So for making image/paint apps for example, maybe im wrong but all the methods i have seen of saving images don't export with transparency. In the picture editor it works great though as you say.
Edit -
Not sure if you have seen it but i posted a few ideas here about saving from frames/layers and a few other things -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=138551#Post1385 51
Re: About the PNG support in MMF2.
Well I think that would be more of a limitation of the extensions than a limitation with MMF2. I would think someone could code an extension that would let you save an image to .png and save the alpha channel. Maybe I'm wrong though, I'm not an extension developer.
Re: About the PNG support in MMF2.
Looki said he might do something like it a while back but i don't think anything happened with it. I would prefer a built in system for this and image saving though like suggested in the post i linked to. It's kind of essential for graphics/multimedia apps so i hope a decent system is added sometime soon.