When the object was deleted with the event left, it was displayed, "Bad event!".
What meaning is this?
http://www7a.biglobe.ne.jp/~bp-827z/...p/BadEvent.png
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When the object was deleted with the event left, it was displayed, "Bad event!".
What meaning is this?
http://www7a.biglobe.ne.jp/~bp-827z/...p/BadEvent.png
Can you remember how you caused this?
Old project with a new version of an extension perhaps?
Can you delete the bad event?
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=135504&page=1
It is the same problem as this article.
It is so-called "Ghost object"
The object of the frame is deleted before the event is deleted.
However, the object remains in the list.
And, when the object is set up again, "Bad event. "It is displayed.
Bad event was able to be erased by selecting "Delete".
Wow, that's the first time I see this...
The problems you are experiencing may be stemming from you using Unicode text inside of your game possibly... I assume your OS is in Japanese, and I remember when I checked out the mfa in the last topic you posted some object had Unicode in some of the names? May be what has caused some things to break for you as the things you have experienced are rare.
Yes, My OS is Japanese.
However, Japanese is not used for the name of the object.
I think I've seen this before, although it was a long time ago, perhaps in the days of TGF MMF1, I don't remember.
But yeah, if you delete an object without deleting events first this can happen. USUALLY, it deletes events associated with the object automatically, but sometimes this occurs.
But from my understanding, you were simply able to just delete the bad event when adding the object again? If so, there's no harm really. If it persists, well then yeah, that would be a problem.
Is it harmful to "Ghost object" even if not harmful to "Bad event"?
When this object was deleted, the confirmation of "when deleting objects associated with events" was not displayed.
Well it should be just fine if you re-add the object and can delete the bad events. As long as you can do that, you are fine.Quote:
Originally Posted by ASD
I am impatient because it doesn't completely delete Ghost object.
Isn't there method of the complete deletion at all?