MMF2 Ghost code... or something causing corruption
Hey. I've been using MMF2 for about 2 years now. i've noticed a big problem with the software when it comes to handling embedded files and what have you. I have a pretty big .MFA file with lots of sound effects, sprites and code. It's basically a full engine. Every time I add a new sound file or a sprite, the game starts acting funky. I actually lost about 3 months work not too long ago because most of the code became corrupt. All the code was correct but none of it worked at all. It all happened when I added a new sound. I was wondering if you guys knew about this problem. It seems when you add or delete sounds, it might leave some sort of "residue" inside the coding and eventually it corrupts other things. Hopefully this problem can be solved.
The file I was working on was 100MB large. Lots of objects. Lots of sounds. It all worked great at 60 FPS but it just went to crap one day and I haven't worked on it again.
Re: MMF2 Ghost code... or something causing corruption
How many objects at runtime for the frames do you have the properties set too?
Marv
Re: MMF2 Ghost code... or something causing corruption
I set it to 10000. That's odd, though. Would that really corrupt something?
Re: MMF2 Ghost code... or something causing corruption
3months....
holy cow. that is horrible!
Re: MMF2 Ghost code... or something causing corruption
That shows the importance of backing up your projects.
Re: MMF2 Ghost code... or something causing corruption
Doesn't the new beta build have the auto backup feature?
Re: MMF2 Ghost code... or something causing corruption
Re: MMF2 Ghost code... or something causing corruption
Hm. Well how come I lost one of my projects when my computer crashed?
Re: MMF2 Ghost code... or something causing corruption
Make sure your settings are setup to auto-backup.
stephen1980
Re: MMF2 Ghost code... or something causing corruption
I backup my projects religiously. I'll have multiple backups per day, depending on what I did. For instance I might have a file named:
mygame - BACKUP - 5-3-2009 - 12-00PM
And have one for other times of that very day. That way if I go about changing things I won't lose much if something goes haywire.