I would like to see some audio effects for MMF like delay, overdrive, reverb, lp/hp filters etc it would make MMF much more powerful sound wise i think.
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I would like to see some audio effects for MMF like delay, overdrive, reverb, lp/hp filters etc it would make MMF much more powerful sound wise i think.
Yeah would be nice to have better sound control at runtime and not have to prerender it all.Quote:
Originally Posted by Atom
Yeah, I would also like maybe a simple sound editor system maybe like wavetable synthesis. You could import a wave to a buffer that uses value arrays then modify it at points using the samples value and then render then table back to .wav format after. We could then make simple/advanced audio editors in MMF.
If we could get and modify frequencys/volumes at a sample value/point it would probably be possible to code audio fiters also. At the moment i can only see how to get the volume/freq values using extensions but not alter or input anything. If we could input a frequncy and volume at a sample point you could probably make decent sine, saw, tri oscillators etc.
I can fake multi tap delays but can't use feedback etc so only very basic things right now. Same with oscs if i import a single cycle wav but this is not very good and it gets poor quality sound wise on certain frequencys. I hope for MMF3 they do improvements like this for audio because at the moment it's more suited to playback only really.