Python and C++ are probably the way to go for performance reasons, but it'd slow down development for me. I'd love to be able to program an OINC server from within MMF, like you could with MooClick.
Any chance of this ever happening?
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Python and C++ are probably the way to go for performance reasons, but it'd slow down development for me. I'd love to be able to program an OINC server from within MMF, like you could with MooClick.
Any chance of this ever happening?
I'd like that one too... ¬¬
Guess it won't happen then, but isn't providing a stock OINC server executable going against all that? ^Quote:
Originally Posted by Mathias
Has anyone actually looked at the Oinc extension? There is a condition to Host and Stop Hosting a server. It can already be done. Right now the server cannot do anything like sending messages or managing its' connections, it just hosts.
Thanks, I didn't notice that but it's still not quite what I need. Logic should be handled and enforced server-side, otherwise you're opening up your game to griefers & exploits and it'll inherently be insecure. Hence why I can't use a stock server. Corentins said the same thing, too:Quote:
Originally Posted by DizzyDoo
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=139270&page=2
Yes, but the point is this; it's in development. Just like the rest of Oinc.
That's why I'm asking, I didn't know if this specific feature was coming or not. So it is?
Certainly is. :)
Scheduled for the next Oinc release, but that might be awhile, there's a lot to do for it.
Any updates on the server side of the extension? I think Jamie said in another thread it's still on it's way. Down the road I plan to use Python + OINC for the server but in the meantime I want to program the server logic and checks from within MMF itself and then it port it over once I have it all ironed out.
Also: people need to stop relying on the public KlikFarm server so much unless a) they're aware it's insecure and b) they're OK with opening their game up to exploits and griefers. All one would have to do is take a look at the network traffic with a packet sniffer to figure out what channels are being used for what and then create a dummy client to their advantage/entertainment. It's a regression back to the Moo/Moo2 era.
This online MMF-developed RPG I used to play in 2003 (Smileyhouse) had a community of maybe 10-20 active users. Before it's author enforced server-side checks all over the place, we had griefers who manipulated the client to control the enemy AI/spawn points. If this happened in a community of only 10 people back then, imagine what would happen now?
EDIT: Oh and godforbid someone discovers a way to crash the stock server. All these games that rely on KlikFarm or any other public server would be down until OINC's author could update it.
I'll update it, don't you worry ;)