MMF2 Build #249 - Beta #4
Hi everyone,
The 4th beta version of the build #249 is available :
MMF2 Standard
MMF2 Developer
This build is a BETA version, please make backup copies of your applications before loading them with this version! This build seems stable though, and could be the final version of the build 249.
Let us know if any problem with this build, thanks !
Yves.
PS: quick note about the new Active Direct Show object - some types of videos don't work on some machines even if the codecs are installed, apparently there is not much we can do about that. So if you want to release an application that uses this object, test it on lots of machines to see if your videos are correctly displayed.
New features and bug fixes in this build
- Animation object : the "number of frames" expression no longer returns 0 when the animation is stopped.
- Active Direct Show object : Loop action now works.
- Active Direct Show object : was not paused when the application was paused.
- Event editor - Java : a few unsupported actions were not disabled, you are no longer able to build applications that contain them.
- Event editor - Java : the Add to debugger, Open debugger, Pause debugger actions are now available in the event editor. They have no effect at runtime.
- JAVA (all versions) : crash sometimes in Create object.
- JAVA (all versions) : bar counters used to disappear if you set it to a double floating point value.
- JAVA Mobile Ini object : used to crash with complex filenames.
- JAVA (all versions) : "play sounds and music over frames" now works.
- JAVA Mobile : string objects used to crash with long strings without spaces.
- JAVA Mobile : the Move Safely 2 object now works in Java Mobile applications.
- Debugger : in Mobile & Blackberry mode, the exact memory inprint of the application is displayed in the debugger.
- JAVA Edit object : the keys are now transmitted to the application when you type in the control
- MooClick & MooSock : now work in Java applications.
Re: MMF2 Build #249 - Beta #4
Re: MMF2 Build #249 - Beta #4
Re: MMF2 Build #249 - Beta #4
I can't install it! I insert the disk, run the installer, and enter the drive name. It then takes a minute to check and says it can't find capture.mfx. Help! :o
Re: MMF2 Build #249 - Beta #4
Quote:
I insert the disk, run the installer, and enter the drive name.
Do not forget the '\' at the end, for example X:\ If that's not the problem, then maybe your disk is damaged.
Other solution : reinstall MMF from the CD and apply the patch to the original version.
Re: MMF2 Build #249 - Beta #4
Quote:
- JAVA (all versions) : crash sometimes in Create object.
Not fixed, I still get crashing :(
Re: MMF2 Build #249 - Beta #4
Tested "play music over frames" on mobile, worked nicely. :)
But I bumped into an issue with angles. This worked in 249c, but now I got an incompatibility report and MMF was unable to build the jar:
*** Error detected in frame events.
Frame name : Frame 2
Line #74, action #1 : Set angle to Angle( "Group.5" )+10 (Quality = 0)
Re: MMF2 Build #249 - Beta #4
Still having problems with sound and music. I created a menu screen for my game, and whenever an option is selected a sound effect is programmed to play, but the effect doesn't always play. Furthermore, the game still won't allow me to play music - I created a frame with the words "Level One... Get Ready!" and once an alterable value reached a certain number the game would jump to the next frame, but I think theres a music problem as the actual level won't play. :(
Re: MMF2 Build #249 - Beta #4
Chris, are you talking about Java applications?
Re: MMF2 Build #249 - Beta #4
PS: I forgot to mention that this version also contains the Java version of MooClick and MooSock.