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MMF2 Build #249 - Beta #4
Hi everyone,
The 4th beta version of the build #249 is available :
MMF2 Standard
MMF2 Developer
This build is a BETA version, please make backup copies of your applications before loading them with this version! This build seems stable though, and could be the final version of the build 249.
Let us know if any problem with this build, thanks !
Yves.
PS: quick note about the new Active Direct Show object - some types of videos don't work on some machines even if the codecs are installed, apparently there is not much we can do about that. So if you want to release an application that uses this object, test it on lots of machines to see if your videos are correctly displayed.
New features and bug fixes in this build
- Animation object : the "number of frames" expression no longer returns 0 when the animation is stopped.
- Active Direct Show object : Loop action now works.
- Active Direct Show object : was not paused when the application was paused.
- Event editor - Java : a few unsupported actions were not disabled, you are no longer able to build applications that contain them.
- Event editor - Java : the Add to debugger, Open debugger, Pause debugger actions are now available in the event editor. They have no effect at runtime.
- JAVA (all versions) : crash sometimes in Create object.
- JAVA (all versions) : bar counters used to disappear if you set it to a double floating point value.
- JAVA Mobile Ini object : used to crash with complex filenames.
- JAVA (all versions) : "play sounds and music over frames" now works.
- JAVA Mobile : string objects used to crash with long strings without spaces.
- JAVA Mobile : the Move Safely 2 object now works in Java Mobile applications.
- Debugger : in Mobile & Blackberry mode, the exact memory inprint of the application is displayed in the debugger.
- JAVA Edit object : the keys are now transmitted to the application when you type in the control
- MooClick & MooSock : now work in Java applications.
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Re: MMF2 Build #249 - Beta #4
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Re: MMF2 Build #249 - Beta #4
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Re: MMF2 Build #249 - Beta #4
I can't install it! I insert the disk, run the installer, and enter the drive name. It then takes a minute to check and says it can't find capture.mfx. Help! :o
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Re: MMF2 Build #249 - Beta #4
Quote:
I insert the disk, run the installer, and enter the drive name.
Do not forget the '\' at the end, for example X:\ If that's not the problem, then maybe your disk is damaged.
Other solution : reinstall MMF from the CD and apply the patch to the original version.
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Re: MMF2 Build #249 - Beta #4
Quote:
- JAVA (all versions) : crash sometimes in Create object.
Not fixed, I still get crashing :(
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Re: MMF2 Build #249 - Beta #4
Tested "play music over frames" on mobile, worked nicely. :)
But I bumped into an issue with angles. This worked in 249c, but now I got an incompatibility report and MMF was unable to build the jar:
*** Error detected in frame events.
Frame name : Frame 2
Line #74, action #1 : Set angle to Angle( "Group.5" )+10 (Quality = 0)
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Re: MMF2 Build #249 - Beta #4
Still having problems with sound and music. I created a menu screen for my game, and whenever an option is selected a sound effect is programmed to play, but the effect doesn't always play. Furthermore, the game still won't allow me to play music - I created a frame with the words "Level One... Get Ready!" and once an alterable value reached a certain number the game would jump to the next frame, but I think theres a music problem as the actual level won't play. :(
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Re: MMF2 Build #249 - Beta #4
Chris, are you talking about Java applications?
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Re: MMF2 Build #249 - Beta #4
PS: I forgot to mention that this version also contains the Java version of MooClick and MooSock.
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Re: MMF2 Build #249 - Beta #4
PPS:
- Debugger : in Mobile & Blackberry mode, the exact memory inprint of the application is displayed in the debugger. This doesn't work in the normal version of MMF Developer (it works in the HWA version only), I'll upload a new version that addresses this issue.
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Re: MMF2 Build #249 - Beta #4
These are great updates, thanks!
Sorry, but I still have the problem with rotation+scaling at the same time:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141455#Post1414 55
And this bug is quite annoying in my game...
Thanks!
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Re: MMF2 Build #249 - Beta #4
Update : the patch of the developer version has been updated on the server, it addresses the bug with the feature mentioned above (size in Debugger in Java Mobile mode).
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Re: MMF2 Build #249 - Beta #4
Quote:
Originally Posted by Yves
PS: I forgot to mention that this version also contains the Java version of MooClick and MooSock.
How could you forget? :) Great, works like a charm on my macbook now.
Would an object like mooclick/sock ever work on java mobile?
Or wouldnt that be possible due how mobiles work network wise.
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Re: MMF2 Build #249 - Beta #4
Quote:
How could you forget?
I also forgot to mention that the Move Safely 2 object now works in Java Mobile applications...
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Re: MMF2 Build #249 - Beta #4
It isn't problem you've forgotten these news, they're great surprises for us... :D
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Re: MMF2 Build #249 - Beta #4
Quote:
Originally Posted by Yves
Chris, are you talking about Java applications?
Sorry, yes I forgot to clarify, specifically Java Mobile.
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Re: MMF2 Build #249 - Beta #4
Quote:
Originally Posted by Yves
Quote:
How could you forget?
I also forgot to mention that the Move Safely 2 object now works in Java Mobile applications...
It was meant as a joke ;)
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Re: MMF2 Build #249 - Beta #4
This has been a bug for a while, but I'll post it here. In MMF2 Developer, there is a long sequence of spaces placed after the application's description. This is very annoying, especially when your application crashes (the error report box displays incorrectly).
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Re: MMF2 Build #249 - Beta #4
It's due to the way MMF2 modifies the information in the EXE file. Removing the space characters causes crashes on some versions of Windows (I don't remember which ones). That won't be modified before MMF3.
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Re: MMF2 Build #249 - Beta #4
MJK are you building your app as java standalone or applets? Angles are not allowed in mobile.
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Re: MMF2 Build #249 - Beta #4
Czentnar your rotate+scale problem is corrected.
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Re: MMF2 Build #249 - Beta #4
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Originally Posted by Francois
MJK are you building your app as java standalone or applets? Angles are not allowed in mobile.
Ah, i see. What confused me was that beta #3 didn't give the incompatibility report on using angles in java mobile, so I recall they worked in that beta (which was not the case obviously). So you can disregard my bug report. :)
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Re: MMF2 Build #249 - Beta #4
Quote:
rotate+scale problem is corrected.
Great, thanks! :)
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Re: MMF2 Build #249 - Beta #4
If you delete a password-protected event group, and then undo the delete, the group will open without needing a password.
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Re: MMF2 Build #249 - Beta #4
Yves, not sure if it's MMF or the new extension but theres funny things happening with this where it will hide the counters -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=144412#Post1444 12
I has been confirmed by another user, it seems to be connected to a string changing event but thats not connected to the counters so something odd seems to be happening. I am just posting here in case it's not the extension beta causing this.
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Re: MMF2 Build #249 - Beta #4
I've answered in this thread, with the solution. This problem happens because objects with the "Display as background" option overlap.
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Re: MMF2 Build #249 - Beta #4
Quote:
Originally Posted by Yves
- MooClick & MooSock : now work in Java applications.
<3
These are the reasons I love Clickteam :D
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Re: MMF2 Build #249 - Beta #4
Hmm, since this Beta 4 MMF tries to access the internet when starting up. "Check for updates every" is at "Never" ...
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Re: MMF2 Build #249 - Beta #4
Quote:
Originally Posted by Gerblegod7
Quote:
Originally Posted by Yves
- MooClick & MooSock : now work in Java applications.
<3
These are the reasons I love Clickteam :D
When can we expect the superior, OINK to work in Java though?
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Re: MMF2 Build #249 - Beta #4
At least MooSock is still useful! :)
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Re: MMF2 Build #249 - Beta #4
Yves if possible could you add a 'Is Mouse Moving?' condition -
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=144742
Theres ways to do it, and i have one working but it's not exactly perfect so a dedicated condition for it would be useful.
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Re: MMF2 Build #249 - Beta #4
Just found another bug that I'm certain wasnt in previous builds.
In the animation/backdrop editor, if you have any black pixels, (0,0,0 or 0,0,8), they disappear if you change the Opacity to anything other than 100%
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Re: MMF2 Build #249 - Beta #4
Yves,
We found a bug in the 249 beta 4 Java runtime.
When attempting to resize an active, the runtime will quit with this trace:
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] Exception in thread "main" java.awt.image.ImagingOpException: Unable to invert transform AffineTransform[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0]]
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at java.awt.image.AffineTransformOp.validateTransform (AffineTransformOp.java:542)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at java.awt.image.AffineTransformOp.<init>(AffineTran sformOp.java:133)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at Sprites.CSpriteGen.recalcSpriteSurface(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at Sprites.CSpriteGen.spriteUpdate(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at RunLoop.CRun.screen_Update(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at RunLoop.CRun.f_GameLoop(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at RunLoop.CRun.doRunLoop(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at Application.CRunApp.loopFrame(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at Application.CRunApp.playApplication(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at CRuntime.run(Unknown Source)
5/22/09 7:56:50 PM [0x0-0x636636].com.apple.JarLauncher[32417] at CRuntime.main(Unknown Source)
This is new, it was not in the first beta of Build 249 nor in 248.
Our system is JRT 1.5.0_16-b06-284, on Mac OS X Intel 10.5.6.
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Re: MMF2 Build #249 - Beta #4
Two links that maybe are useful for MMF2 to support Softkeys(java mobile)
1 http://www.j2meforums.com/wiki/index.php/Canvas_Keycodes
2 http://www.javaeye.com/topic/179073
http://img195.imageshack.us/img195/9059/cel34.jpg
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Re: MMF2 Build #249 - Beta #4
SandTouch, can you send me your MFA?
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Re: MMF2 Build #249 - Beta #4
Done. Thanks again François! :grin:
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Re: MMF2 Build #249 - Beta #4
SandTouch I did not receive anything!
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Re: MMF2 Build #249 - Beta #4
Restrict actions for xx"-xx stops momentarily when you set the timer to a lower value.
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Re: MMF2 Build #249 - Beta #4
I think I have bumped into a strange bug with the way Groups work. The bug is occurring in Build 249 Standard and the newest HWA beta, as well as Build 248 Standard.
The gist of things is that only one "type" of object in a group seems to be reading the group's events, while any other objects that are also in that group will ignore the events. See the link here for a more detailed post about the specifics of what is going on.
(While my program involves the XLua object, the bug itself seems to stem from the way MMF2 is handling my events that include groups. It seems to stem from using groups with the "Fixed Value" conditions...Events without that work correctly.)