Originally Posted by Blue66
lol
I've fixed it myself. It's not a problem of my video card, it's just a problem of the 'fade' mechanism clickteam used. I think they should check if they use the alpha-blending coefficient instead of some other transparency stuff.
If you have the same problem do this:
set fade to none
create new triggers:
<always> add X to alpha-blending coefficient + add X to value Y
yay now I can highspeed-splatter my zombies ^^
<if value Y greater or equal 255> destroy object
setting the alpha-blending coefficient with alpha-channel objects works perfectly.