wait.... so using 'add as backdrop' also adds to the active objects on display during the game?
Also, isn't there some special condition/option that does NOT load any of the active objects if its too far away from the current window screen?
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wait.... so using 'add as backdrop' also adds to the active objects on display during the game?
Also, isn't there some special condition/option that does NOT load any of the active objects if its too far away from the current window screen?
There are ~63553 backdrops allowed.
So.... of these ~63553 backdrops. Does that include duplicates being tiled around in the frame, or just as a total on the objects/backdrops list on the left side? Because i think a friend of mine is working the background as 16x16 tiles to make up the level.
Every object instance count. Therefore every tile you create counts. You will not hit the limit any time soon.
Why are you so fixed on the object limit?
I made big engine demos myself with 16x16 tiling, no problem at all. The biggest problem you will face is speed. You will quickly learn that what you try to do is in no way playable and then break down your code to be more efficient and tiles to be bigger and some of them loaded on demand and so on. Just get started and you will see. Always increase the limit to a resonable number, When I hit 350 in the debugger I increase the limit from 500 to 1000, just to be on the safe side. I do this every time I hit 70% of the limit.
Actually the number you're looking for is probably 65536 (not 63553) which is 2^16
Carry on
Lol!Quote:
Originally Posted by Fimbul
@N64Mario: Why don't you have one of your tiles that you use a lot be a quick backdrop? Then have it at back, so your other tiles can go on top of it? That's what I do anyway.
guys. Use Background Images Object!