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Tower defence
This is example of tower defence i have been working on. But animating those little soldiers is above my pixelart skill so i no longer work on it.
Required extension:
Active system box
Advanced direction object
Advanced path movement
Dynamic grid
Fastfunction object
Interfacebar object
Overlay redux
String tokenizer
Graphic used is not my. Some of it is from MMF library some i downloaded somewhere. Unfortunately i dont remember where.
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Re: Tower defence
I'm having trouble loading this, where can i get the Dynamic Grid?
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Re: Tower defence
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Re: Tower defence
Hmm strange, i cant seem to find it. it's not on FusionUpdater or ExtensionView.
Anyway here is version without it. It actually have no function other then visual.
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Re: Tower defence
Amazing job! Just it doesn't seem to get any harder...
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Re: Tower defence
Yeh, there is only 7 waves defined and then it loops last one. And i didnt tweak units values so its unbalanced. This was intended only as prototype for bigger game.
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Re: Tower defence
Ahh, wouldn't it be alot easier to just have an automatic system to increase difficulty? Like loop the seven waves in order and each loop time make it harder? Are we allowed to make adjustments to your code to do this?
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Re: Tower defence
Code is free for everyone to use. Graphic is not my as i said.
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Re: Tower defence
This is very cool! :D
stephen1980
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Re: Tower defence
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Re: Tower defence
Can you build an .exe? I am stuck on the demo until I can find my case >_>
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2 Attachment(s)
Re: Tower defence
@DarkeSoft: TowerDefencenogrid.exe
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Re: Tower defence
"Cannot load string tokenizer.mfx. Might need and external library........"
W/e. I can live without it.
*Awayyyyyy*
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Re: Tower defence
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Re: Tower defence
Lol! Very Nice, I must say, I like the blood splatters.
Edit: However the absolute biggest problem with it is that it's far too easy, the 6 machine gunners I had near the start killed every single enemy that went on the path right past round 10.