-
RGB coefficient
Hi everyone--
Having taken a break from mmf2 and just now checking out the HWA beta goodies, can anyone explain to me how the RGB coefficient works? I slightly understand it from what little forum info there is, but after applying changes to an object's (background or active)RGB co. value, I don't notice a difference in the workspace or runtime. How do I get this to work? Thanks in advance!
-
Re: RGB coefficient
The same goes for utilizing the various shader packs that Looki and others put together...I've downloaded them into the Effects folder, but they don't work on either backgrounds or actives.
I looked up the specs for my card (ATI Radeon HD 2600 Pro), and apparently the Pixel Shader version is 4.0. Could that have anything to do with it? As you can see, my technical knowledge is paltry...
-
Re: RGB coefficient
You need to change your application to use the HWA runtime in the application properties. IIRC you need to set it to "Display Mode: Direct3D 9"
-
Re: RGB coefficient
Thanks Dynasoft-- that worked, but unfortunately anything other than "standard" is significantly slower and jerkier than what I had it on. Does "standard" on "beta #5" HWA mean "standard HWA"? Specifically, is this "standard" still way better than the non-HWA "standard"?
-
Re: RGB coefficient
Nope. HWA is only the Direct3D 8 and 9 modes.
EDIT: HWA requires a half-decent graphics chip though. If you don't have one, standard will be faster.
-
Re: RGB coefficient
So an ATI Radeon HD 2600 Pro isn't half decent? How is it that I can run Half-life 2 episode 2 perfectly, but I can't run a 2D game with a couple of Add/Subtract ink effects?
-
Re: RGB coefficient
Just to make sure, I opened up dxdiag and made sure that everything HWA was enabled, and also went to Control Panel->Display->Settings->Troubleshooting and made sure that the HWA slidebar was all the way to the right.
Apparently, looking at various forums for my videocard, getting HWA to work (even though it seems enabled) is tough. It involves updating the drivers, and everytime I've had to do that for this card, it's taken about two days of hell (a common problem for this card). I guess I'll see how far "standard" can take me, and if I have to, I'll try to get HWA to work down the road.
-
Re: RGB coefficient
Have you tried these drivers?
http://www.omegadrivers.net/
-
Re: RGB coefficient
Yes, I've tried those before. Currently I'm running the ATI drivers, which must mean that I had problems getting the Omerga drivers to work (it's been awhile since I've had to fool with the drivers). I'll try them again if "standard" can't keep up with my game, but I'm hesitant to jump off the edge into the dark chasm of reinstalling drivers.
-
Re: RGB coefficient
Standard just uses the CPU to draw instead of the graphics card. It's worked fine for many years, but the HWA mode has recently been implemented for very graphically intensive games.
-
Re: RGB coefficient
Can someone tell me what exactly the RGB coefficient does, anyway?
I've been trying to figure it out, but I can't seem to make any logical values out of it; it doesn't appear to be from 0.00 to 1.00 like other parameters, nor 0 to 255, as all that creates is dark red to red shifts
-
Re: RGB coefficient
oh, "getRGB" function, i get it, nvm
this will be useful for a "fade to red" for on player death!