Re: Multi player latency [RESOLVED]
I do notice that it crashes sometimes... my kids and I were all connected in my game running tests, sometimes when we disconnect from a channel the game would crash.
I don't complain about that because: 1, its been mentioned before and 2, you're right, it is still an alpha version.
I'm just happy to know that it does handle multiple connections quite well, and I'm in Texas... so the connection to klikfarm in the Netherlands is acceptable for my needs!
Re: Multi player latency [RESOLVED]
That explains the username Dad :)
Glad to hear the connection performance is good.
I think within a few builds the server will be stable.
Re: Multi player latency [RESOLVED]
That's great news! thanks for letting us use your server for testing... it makes life easier.
You might be interested to know that I can't tell much difference between running the server here at home vs. running against your server. There is only a tiny difference that I can tell.
Re: Multi player latency [RESOLVED]
Most of the work is being concentrated on the server at the moment, but after that I will fix the stability issues in the client.
Re: Multi player latency [RESOLVED]
Sounds good Jamie, thank you...
We're really having a blast with OINC!