I'm working on a sidescrolling shooter/platformer and I currently have my player's shooting behavior set to shoot an object after a certain button has been pressed and to use the direction of the player when doing so. So, when the player's walking/stopped animation is facing left the object will fire left and it will fire right when the player is facing right. The only issue is that anytime the player jumps, the object fires downward. How can I change that so the object will always fire in the direction the player is facing? So, if the player is facing left when it jumps the object will fire to the left instead of downward.
