The start of a new game! Tell me what you think (it's very simple!)...
http://www.mediafire.com/?sharekey=e6938a16d5edd7164c17ca8801618ef7e04e75f6 e8ebb871
Too big :( stupid sounds :crazy:
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The start of a new game! Tell me what you think (it's very simple!)...
http://www.mediafire.com/?sharekey=e6938a16d5edd7164c17ca8801618ef7e04e75f6 e8ebb871
Too big :( stupid sounds :crazy:
Which file are we looking at? ;)
stephen1980
The one called "Invasion Infinite" ;)Quote:
Originally Posted by stephen1980
I played for about 30 seconds, and here's what I have to say:
1. The music is too quiet.
2. The enemies look like professional graphics, but the player looks like a homemade graphic. That seems a little strange.
3. Why is their gravity in outer space? :)
There is gravity everywhere. Just significantly less in outer space.
1. Whoops. I was making it at night and I guess it sounded a lot louder thenQuote:
Originally Posted by Jaffob
2. My graphic making skills stink, the alien one is included :blush:
3. CUZ IT'S FUN! :D
http://www.mediafire.com/?cdmqemqjyjn
Better rocket graphic and louder music (I hope! I couldn't tell which file was which so I just guessed the bigger one)
The Fun part is to turn upside down and start accelerating south, soon you will reach Mach 3 and High-Five Scotty! :D
Careful though! If you collide into an enemy at highspeeds you blow up!
lol pretty cool. I kept my finger down on the up key for about a minute and I could feel my face being pinned back lol. Then I hit an enemy and exploded :(
Pretty cool though.
I thought it was a bit hard to manuever, to tell the truth. It has potential, but at its current state, it felt a bit boring to me. Sorry. :( Then again maybe it's just me ;)
Hopefully I'll make more enemies (like suicidal ones that blow up half your health!) that will make it more intense. I'm also thinking of making an online hiscores.
Would that make it more interesting? Should the life go down faster?
To me the fun part is thrusting up, turning around and shooting back at the enemies while still going up. That's fun and dangerous!
Don't be afraid to make constructive criticism! I'm loving this feedback!
EDIT: Btw, "Invasion Infinite", "Infinite Invasion", or "Invasion of Infinity"? Or any other ideas like that?
Yeah! I personally like shooters where you do not have a lot of health. Maybe make different modes, such as one where you have a lot of health, and one where you die by touching the enemies. It would be more interesting with the new intense enemies, though. Still, I think it might be good to have more enemies. It just seemed like a super big playfield and I was afraid it would take too long to kill all 30 of the enemies. You see I like fast-paced stuff, but maybe that's just me.
Now your game is good. It is well made with the graphics and such, but I didn't quite understand some stuff like what the space station did. Maybe some instructions?
:blush: Thanks for reminding me! Lol I forgot to make a tutorial/how to!
More interesting:
Particle effects- have big explosions and stuff flying across the screen at all times
Teleporting enemies- If they have already fired a bit and you are facing them, they teleport behind you. There should be enough time to hit them after they fire or once they start to appear so as to avoid impossibility.
Some sort of explosion to kill all onscreen enemies?
etc.
EDIT: About the name, any author/artist always avoids any alliteration. Try something creative and original, like "Space Invaders".
I think I'll have bombs and I like the idea of the teleporting enemies.Quote:
Originally Posted by DarkeSoft
For the explosions, do you think you could give me an example on how to do that? (Or since you have my source you could add it in?) I know how to create explosions and set their positions to be random but I don't know how to give them cool particle effects.
"Space Invaders" isn't original or creative ;) how about "Honor and Dignity"?
I don't have the advanced direction object until I can get MMF2 to install :(. My disc won't load. :(
Can you send screenys? I need to see the graphical style.
Ooh! Make a chain bullet for a bomb. It's cool. I was messing around when I found this out. You fire the bullet, and it shoots out three more bullets and it makes a big explosion-like thing. I know it may not sound great, but trust me. It looks marvelous in HWA. I just made a white triangle and tried it.
Create a Chain Bullet with the Bouncing ball movement, keep the default values, and put these events into the behavior of the bullet.
+Always
->Create object Chain Bullet at (0,0) from Chain bullet.
+Always
->Create object Chain Bullet at (0,0) from Chain bullet.
->Set direction of Chain Bullet to Dir("Chain Bullet")
+Always
->Chain Bullet shoot an object Chain Bullet in direction (Select all 32)
+Always
->Add to Alterable Value A("Chain Bullet") 1
->Set Alpha-blending coefficient to Alterable Value A("Chain Bullet")
+Alterable Value A("Chain Bullet")=225
OR
+Chain Bullet is Outside Of Play Area
->Chain Bullet: Destroy
You'll need HWA. Also maybe it's without a movement. I'll check later because I don't have MMF2 on this computer.
Ok thanks! I don't have HWA yet but I'll get it and implement it.
I checked my code and realized that you have to change the FIrst 3 Always events to Alterable Value B<3. Then add to the last one: Add one to Alterable Value B.
EDIT: As this is the file archive, here's an example.
You can use the source, the final game is gonna be open source.
Ok thanks! :D I'd better download HWA!
You will be credited ;)
I implement the example but after a couple times it gets glitchy. Is there a limitation on how many times it should fire?
http://www.mediafire.com/?nqmn30mjw2o
My version? Except not an exact circle :(
In mine, Don't fire it successively or it gets glitchy. That's cool. ;)
Ok I'm half way through a tut (And the actual game right now is very glitchy and hasn't been updated)
Is this easy enough to follow before I continue?
http://www.mediafire.com/?zjvzhajhwj3
http://www.mediafire.com/?ozc2v1mhnjn
Why won't this work as a Vitalized Application?
Ok figured it out. Just one question. Does the online hiscores database work for you guys when Vitalized?
If you're using Live Receiver or another vitalized extension it should work well.
I am but it's not working when vitalized.
EDIT: Btw I'm using Jeff's Easy Online Tutorial and his Vitalized! example.
BETA! :D
http://www.mediafire.com/?jyb1yj4tnyl
http://www.mediafire.com/?mlenldhzvzn
(Fixed the proportional bug :D
Description:
THERE IS TOO GRAVITY IN SPACE! :mad:
ahem,
Description:
Fight the endless alien army and see how long you last.
F for Fullscreen
R for Normal
http://www.mediafire.com/?mzizognmw23
REAL fixed version of proportion (Thanks _LB for all of the help! :D)