A Feature that I think might be beneficial...
Sometimes it seems needlessly difficult to get two active objects of the same type to interact with eachother. I think it would be nice if a user could place a "tag" or pointer on an object inside the event editor to specify which duplicate to work with.
A Doctored Example:
http://img5.imageshack.us/img5/3769/tagexample.gif
As is (without the pointers), when testing the code above, the objects don't seem to be behaving any different than if I had left the event out altogether - possibly because each object is following itself? If we could tag objects in the event editor, we could differentiate objects of the same type from eachother and MMF2 would know exactly how to behave... without setting extra alterable values and adding more events.
...
Perhaps there is already a simple way to do this that I am unaware of. If there is, please post an example, I'll be enlightened, and I'll be glad to wear the fool's hat for a day. :)
//edit//
In case it wasn't clear what I was trying to do in the example...
1) I gave each object a unique alterable value A (1,2,3...)
2) I told one object to look at another object whose alterable value is one higher.
This might create a line of objects following each other (although, in this example, they would probably pile up without subsequent events to prevent it... but I digress :D ).
Re: A Feature that I think might be beneficial...
The simple way to do it is to use a proxy object. Set it to the location of the object to be followed, and tell the other object to follow the proxy. It can even be hidden, so you can't see it.
EDIT: If you need multiple objects following each other you'll have to use a fast loop to go through each one number by number.
Re: A Feature that I think might be beneficial...
Thanks, Dynasoft. I am using a similar technique, but it still seems like it could be made more simple. ;)