I swear I've looked around. So sorry if this has already been addressed but I would like to give users the option to switch from 1280x720 (default) and 640x360 (shrunk). How do I go about doing this? Thanks in advance.
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I swear I've looked around. So sorry if this has already been addressed but I would like to give users the option to switch from 1280x720 (default) and 640x360 (shrunk). How do I go about doing this? Thanks in advance.
You can select the "Resize display to fill window size" option in the Application Properties, and use the Window Control object to control the height and width of the window from within the application.
I believe it's not possible to change the resolution during runtime though...
Changing the x & y of the screen during games just appears to just resize it past the visible part cutting the edges of the level off - not actually changing the res.
Haha - just realized that I posted a reworded version of DavidN's answer. :P
Yeah, I've just done that... it's not working?
can you post your source?
http://www.mediafire.com/?yd2ewnnzywn
Something I quickly knocked up as a test...
Ah... I see. I didn't realize that you wanted to change the resolution of the screen... only the window size.
Well, I don't know if the Window Control object can do this, but The Big Box object can.
//edit//
Here I've modified your example with The Big Box object:
http://www.mediafire.com/download.php?yyzvytmnk2n
Ah, awesome I'll give that a try tomorrow as I've hit the sack already, now if only my iPhone could run mmf as well as allow me to post from bed... Hmm.....
The Big Box Object will change the screen resolution of the users desktop, so be aware. ;)Quote:
Originally Posted by mojofltr
stephen1980
I always wanted MMF on my iphone aswell, but alas i realised it wouldnt be very practical! Imaging working with MMF2 on such a small screenQuote:
Originally Posted by Asholay
Yeah, but it's not about the usability... it's just about having MMF on the go lol
Cheers Stephen, maybe you could find the resolution before the game starts, remember it, and then when the application shuts down, revert back again.
Now here's another issue. When the resolution is changed and a frame utilizes the Sub-Application object, the window from the Aub-Application will be the original resolution. Any way to make it always be the resolution that the game is currently set in?