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while testing my game publically, we were experiencing some crashes and heavy lag. Might wanna take a look at it again?
Thanks Mecha
My official apologies to Dynasoft for reporting a false bug :blush:
We tracked it down to missing funcloop params. Strings specifically I think.
Yay, found another bug in ValueAdd. It fails to look up an Object in its internal list if you never set any variables on it, which can cause it to fail comparisons instead of treating it like 0.0.