3Dsprites in HWA - would be useful?
Im just intersted if it takes any advantage of HWA and therefore we can make games like Resident Evil - 2D backdrops with real 3D objects. Of course the main issue in non-HWA was the speed..
So what about the situation now? I think that it would open brand new world (well, if some correction with 3D mesh would be made)
Thx!
Re: 3Dsprites in HWA - would be useful?
3D in MMF has always been possible in different way's.
Here is an article:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141666
Here is some examples:
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=141689
And here is a 5-minute example of what i think your trying to explain here
http://www.mediafire.com/download.php?jnnmfwwzwmv
Re: 3Dsprites in HWA - would be useful?
Well, Im not trying to explain anything, Im asking whather 3D mesh takes an advantage of HWA, because its rendered "out" of standard MMF frame.
In other words - is 3D mesh in HWA faster or not?
Re: 3Dsprites in HWA - would be useful?
I doubt it's even supported in HWA... but if that's all you wanted then why didn't you just do a test and find out.
Also it should be noted that anything that the 3D mesh object is capable of the OpenGL object can do better.
Re: 3Dsprites in HWA - would be useful?
Quote:
Originally Posted by SEELE
Also it should be noted that anything that the 3D mesh object is capable of the OpenGL object can do better.
I don't think so, i say that because the 3d mesh draws over the current MMF screen however i think OpenGL always renders to a solid color background. I don't know if this has changed but when i asked Looki if it's possible to render a object over a transparent background he said no. So basically 3D mesh is much easier to work with other MMF stuff for me due to that where as OpenGL is like a seperate thing.
In terms of 3d features/options though thats definately true but i find 3d mesh is a very useful extension also and perfect if you want to make Resident Evil style games.
Re: 3Dsprites in HWA - would be useful?
SEELE: I dont have access to MMF2 now. Yeah, OpenGL renders to its "one color" background, 3D mesh doesnt. But if its still as slow as it was, I dont think its much useful :/
Re: 3Dsprites in HWA - would be useful?
Both the 3D mesh object and the OpenGL object can be rendered with either transparent or opaque backgrounds.
The 3D mesh object is much more simple to use which tends to make it a popular object, I intend to make an OpenGL widget which will make it as simple or simpler to use... I keep you posted.
Re: 3Dsprites in HWA - would be useful?
Quote:
Originally Posted by SEELE
Both the 3D mesh object and the OpenGL object can be rendered with either transparent or opaque backgrounds.
The 3D mesh object is much more simple to use which tends to make it a popular object, I intend to make an OpenGL widget which will make it as simple or simpler to use... I keep you posted.
Ok thanks, so far i havent been able to make the background transparent in open gl with solid objects still so this will be very helpful. I still can't load your 3d examples because you used developer only extensions but hopefully this will just need the openGL object.
Re: 3Dsprites in HWA - would be useful?
In the OpenGL objects properties there is an option 'Display above frame', unticking that should give you a transparent frame.
Re: 3Dsprites in HWA - would be useful?
Quote:
Originally Posted by SEELE
In the OpenGL objects properties there is an option 'Display above frame', unticking that should give you a transparent frame.
Woah nice it's already there. Thanks for the tip seems to work great so far. :D
Re: 3Dsprites in HWA - would be useful?
That is nice, and how about performance? I mean of course co-existence of large OpenGL objects in MMF2 frame. It is accelerated by 3D independently? (I guess so)
Thanks
Re: 3Dsprites in HWA - would be useful?
My guess is it will be different for people depending on there setup and graphics cards etc. Best thing to do is make a test, the examples included seem to work well but they are not a huge world examples though so it depends on what you want i think.