Debugging Console MMF 1.5 needed, no workaround
Hello all,
I was a developer of MMF since 1.0 and have since tried to come back and use it. I was opening some old projects and found that I am missing many of the extensions that I used to use. So as a workaround, I took an extension from MMF 1.5 and made a copy for each missing extension. So I took say, fastloop and copied it and renamed it angleC.cox, ConsoleObj.cox, SliderBar.cox and put those into C:\Program Files (x86)\Multimedia Fusion Developer 2\Extensions\mmf1. This workaround has worked for every extension EXCEPT the Debugging Console object. It uses ConsoleObj.cox and even if that file exists, it won't load my game and says it is still missing. I tried renaming and MMF2 extension ConsoleObj2.mfx like it originally complains for to no avail. I figured there could be a naming conflict or something but I would like to know if there was a way I could open my old MMF 1.5 game in MMF2! Could I load with without an extension? Honestly, I always hated how you couldn't ignore that extension and I wish you could at least load the game and then resolve the conflicts later.
Re: Debugging Console MMF 1.5 needed, no workaround
No, it specifically said you had to put the extensions from MMF1 and 1.5 in the exetnsions\MMF1\ folder. Renaming would seriously mess things up. After you put the extension files in the MMF1 folder, you can open up the old project files. You should replace the extensions with newer ones that do the same or similar thing.
Re: Debugging Console MMF 1.5 needed, no workaround
Renaming/dummying files into the MMF1 folder has been suggested before and has worked for people in the past.
The only reason I can think of why the same wouldn't work for that one extension is that it depends on an external DLL file (DMC2 also does this and is the cause of no end of problems) - though if you don't have that extension any more it's difficult to tell...
I'm sure that this can somehow be opened, though.
Re: Debugging Console MMF 1.5 needed, no workaround
I have the same problem for kc1000gv. Has anybody got this to work?
Re: Debugging Console MMF 1.5 needed, no workaroun
http://www.filedropper.com/extensions
Includes originals for angleC.cox, ConsoleObj.cox, SliderBar.cox, and kc1000gv.cox. May not help though. :crazy:
Re: Debugging Console MMF 1.5 needed, no workaroun
Maybe it's one of the VC runtimes?
What you could do is rename another extension to ConsoleObj.cox and delete it quickly when you get it open!
Re: Debugging Console MMF 1.5 needed, no workaroun
Wow Pkeod you are a lifesaver! It worked! You wouldn't happen to have
dragdrop.cox
drawline.cox
gstrings.cox
kcdialog.cox
MOO2.cox
powerapp.cox
scrollbar.cox
SSDL.cox
would you? Man these old extensions are as priceless as antiques!
Re: Debugging Console MMF 1.5 needed, no workaroun
Try here for some of the older ones.
stephen1980
Re: Debugging Console MMF 1.5 needed, no workaroun
Quote:
dragdrop.cox
drawline.cox
gstrings.cox
kcdialog.cox
MOO2.cox
powerapp.cox
scrollbar.cox
SSDL.cox
Just FYI,
-There is a Drag Object now. :D
-You can easily draw a line with the Scale and Angle features of an active object. :)
-You can use the String Parser 2 object. ;)
-There are SEVERAL objects for dialogues now. :D
-MOO is for MMF2, but OINC is better, like, way better. ;D
-There is an extension called Power System Object that might be handy. :)
-There is a new scroll bar object, along with a trackbar object too! :D
-Not sure what this last extension is though. :|
Re: Debugging Console MMF 1.5 needed, no workaroun
Thanks pk.
There isn't an MMF2 port of kc1000gv is there? That'd really save me some effort...
Re: Debugging Console MMF 1.5 needed, no workaroun
Quote:
Originally Posted by Nighthawk
Wow Pkeod you are a lifesaver! It worked! You wouldn't happen to have
dragdrop.cox
drawline.cox
gstrings.cox
kcdialog.cox
MOO2.cox
powerapp.cox
scrollbar.cox
SSDL.cox
would you? Man these old extensions are as priceless as antiques!
http://www.filedropper.com/extensions_1
Updated with every extension you requested. :) You're right, some of the extensions for MMF's older versions are probably impossible to find on the net as all of the old sites are gone.
Jax, http://www.clickteam.com/testfiles/mmf2/kc1000gv.zip
Re: Debugging Console MMF 1.5 needed, no workaroun
Ah brilliant! I've now managed to play a game I made ages ago!
It's terrible...
Re: Debugging Console MMF 1.5 needed, no workaroun
Quote:
Originally Posted by Jax
Ah brilliant! I've now managed to play a game I made ages ago!
It's terrible...
LOL! Yeah I had some really bad games from a long time ago, but I lost them.
Re: Debugging Console MMF 1.5 needed, no workaroun
Quote:
Originally Posted by Jax
Ah brilliant! I've now managed to play a game I made ages ago!
It's terrible...
LOL! :D
I have done that... :whistle:
stephen1980