It's already known that the Screen Capture object doesn't work with Direct3D. I need a workaround for this. Does anybody have any ideas?
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It's already known that the Screen Capture object doesn't work with Direct3D. I need a workaround for this. Does anybody have any ideas?
If we could find an extension that cropped images, you could use my method. ;) (referring to a conversation in the chat)
Possibly, but I'm trying to find more opinions... apparently it's impossible.
impossible
the way I did it in my game was to actually... freeze everything that moved (used screencapture to take a snapshot then put it on screen).
The problem is that screen capture doesn't workQuote:
Originally Posted by MechaBowser
well thats what I saidQuote:
Originally Posted by vertigoelectric
I did a work around for what I originally intended to do in the parentheses
I'll copy my response from the other thread where I wrote the same thing.
Some parts of the screen capture object work with HWA. For example, "Capture Screen" works fine as it uses a different method to retrieve the content. You can even use that in combination with an area, if you use the Window Control object you can work out the coordinates to capture a specific area within your own application. It works really nicely in a project I'm working on now.
I know it's probably not how you want your application to work in the end, but it's at least a temporary solution that you can use until HWA is officially out and the object is updated.
I'm sorry but I really have no idea what your point is.Quote:
Originally Posted by MechaBowser
I use Screen Capture like that as well, Nifflas, to screen capture a window that's been scaled via the Window Control object. Keeping global values for the width and height of the window and capturing from (client left, client top) with a width and height defined by those values, or... something like that, it's been a while since I did it. And it seems to work on computers other than my own, which is good enough for me!
So... is anybody going to actually tell me HOW to do this?