HWA gone wrong... very wrong!
I've been using HWA for my game for a few days, and I love how fast it renders. A few minutes ago my wife tried my game on her laptop and this is what it looked like:
http://www.vertigofx.com/games/fanga..._video_bad.jpg
This is what it is SUPPOSED to look like (how it runs on my computer:
http://www.vertigofx.com/games/fanga...video_good.jpg
Any way to fix this without ditching HWA?
On second thought, after studying the difference in the images, I'm wondering if it's even an HWA problem. The only things missing in the first screenshot is one large solid object used to display the walls and floors (which is still active but just invisible) and the backdrop.
Why would only those two objects be affected?
Re: HWA gone wrong... very wrong!
Make sure your wife has her video card drivers up to date. Also make sure that you are including all of your files with the .exe or whatever you gave to her.
stephen1980
Re: HWA gone wrong... very wrong!
Does she have a dedicated video card on her laptop or is it an integrated one? A lot of budget laptops have integrated, which aren't good for gaming.
That's the trade off of HWA. Works great for people with a halfway decent video card, but for people with older video cards, or integrated cards, they will have problems.
Re: HWA gone wrong... very wrong!
Hmm, that would be weird since HWA works on my older computers. I'm thinking DirectX is out of date. :D
Re: HWA gone wrong... very wrong!
Quote:
Originally Posted by OldManClayton
Hmm, that would be weird since HWA works on my older computers. I'm thinking DirectX is out of date. :D
I heard someone say once that a good guideline for minimum specs for HWA was... like geforce 6 and above? Or something like that. Of course, I have no way of verifying the accuracy of that.
The more likely culprit is that it would be an integrated video card since we're dealing with a laptop in this case.
Re: HWA gone wrong... very wrong!
Quote:
Originally Posted by stephen1980
Make sure your wife has her video card drivers up to date. Also make sure that you are including all of your files with the .exe or whatever you gave to her.
stephen1980
All files are part of the exe. They work on my friend's computer.
Re: HWA gone wrong... very wrong!
Quote:
Originally Posted by Shawn
Does she have a dedicated video card on her laptop or is it an integrated one? A lot of budget laptops have integrated, which aren't good for gaming.
That's the trade off of HWA. Works great for people with a halfway decent video card, but for people with older video cards, or integrated cards, they will have problems.
Her laptop isn't really very old. I just installed Sims 3 on it yesterday and that runs perfectly.
Re: HWA gone wrong... very wrong!
Quote:
Originally Posted by Shawn
The more likely culprit is that it would be an integrated video card since we're dealing with a laptop in this case.
Well the weird thing is... why is it just the one object and the one background that is invisible? I'm gonna look into that now.
Re: HWA gone wrong... very wrong!
I noticed something else, though it's hard to describe. It's as some elements of the frames load in fast forward. When I start the first level, the music starts a couple of beats into the song. When the title screen loads, instead of the title graphic animated GIF "fading in" after 4-5 seconds, it's already instantly there.
Re: HWA gone wrong... very wrong!
Let me guess.. it's an intel onboard card?
Re: HWA gone wrong... very wrong!
Check that the laptop is up to date with drivers and updates. If it is an integrated graphics card then and the laptop isn't an ancient doorstop then you should find that the 3D accelerated mode should run fine, but there will be some limitations.
You mention one backdrop - perhaps the laptops graphics can't cope with large textures well - but sometimes just updating the graphics driver on the laptop can help there. If not you could always divide your backdrop into smaller pieces (eg: 256x256 or 512x512 or any power of 2).
Also you could try using Direct 3D ver 8 as well as ver 9 in the application settings in MMF.
Re: HWA gone wrong... very wrong!
Probably not the cause but worth mentioning just in case, make sure it's loaded in HWA always if your loading a mfa. Sometimes i notice MMF starts as HWA and then this brakes the standard version examples so then i have to close them all and load standard then drag and drop the example needed in to be able to run it ok. It does this for HWA to me also with the same thing and i think whats happening possibly is it will load the last version that i used when double clicking mfa files.
If you have exported to exe though this would not be the problem but only apply if your loading the mfa files. Make sure that the laptop has DirectX though and is up to date with the drivers etc but it's hard to know so you should post a example somewhere for people to check.
Edit -
Another possible thing is if the tile graphic is a external file and you linked to in in MMF with a set path rather than the app location event as it could change on others computers. I notice sometimes people do this in the mfa examples they post so i have to locate the files from the graphics folder they made always on loading.
Re: HWA gone wrong... very wrong!
Quote:
Originally Posted by AndyH
You mention one backdrop - perhaps the laptops graphics can't cope with large textures well - but sometimes just updating the graphics driver on the laptop can help there. If not you could always divide your backdrop into smaller pieces (eg: 256x256 or 512x512 or any power of 2).
I agree with AndyH. This sounds likely.