You know what I'm talking about. Right now in MMF2, its idea of looping audio is just... not. It inserts a 1/4th second pause inbetween playbacks. It's very inconvenient and I'm wondering if a fix is ever going to be in the works.
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You know what I'm talking about. Right now in MMF2, its idea of looping audio is just... not. It inserts a 1/4th second pause inbetween playbacks. It's very inconvenient and I'm wondering if a fix is ever going to be in the works.
Even in the built in sound engine using OGG or Wav files?
Yes, and using either format. There's a definite pause inbetween samples. If you calculate how long a sample is and have it play for every however long it is, there is no pause.
So, it has to be the looping engine inside MMF2.
I can confirm this and it's very annoying.
What about also adding support for the position jump command in sequenced music files (.MOD/.IT/.XM)? That's another way to add in looping audio.
I've never experienced pausing for any sound formats in MMF.
It's not a pause, it's a short delay.
I haven't had the pause in a long, long time... But I used to get it on some older machines (probably due to the OS.
Any pause I ever experienced was far, far less then that found in Microsoft's Media player...
What are your system and OS specs?
The audio part of MMF just needs a total and complete overhaul to modernize it and make it more feature rich imo. Hopefully for MMF3 everything will be beyond our expectations! :o
I dont have pause issues with .ogg - when i did, it was the .OGG ITSELF that had a tiny pause at the beginning, actually. I removed it with Audacity an boom. No pause in MMF.