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Needed Movement List
Just me taking notes on some wants or needs mentioned by users in the movement category, feel free to add to the list and comment.
[size:14pt]New Movements[/size]
RTS Movement - This movement when selected will automatically allow the object to be selected with mouse control allowing for selection, when selected it will move to the designated point, avoid Obstacles as defined in the event editor, and once read destination stop and not overlap another unit with the same movement.
Group Movement - similar to RTS Movement with the difference that all the objects that are part of the group seem to move and turn as one, their could be sliders that would allow for variation between speed and rate of turn, so that you could have everyone move exactly the same or have them move together but with some randomness is the pattern.
[size:14pt]Existing Movements
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Pinball Movement (Fix)
Platform Movement (Upgrade)
Path Movement (Overhaul)
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Re: Needed Movement List
Some days ago I wrote down a few things that could be of use for the RTS Movement:
Actions:
Select objects
Deselect objects
Deselect all objects
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Set formation type:
- None (pile together)
- As selected
- Grid
- Circle
- Ring (circumference of cirle)
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Obstacle
Add object as obstacle
Set area as obstacle
Use MMF obstacle map for obstacles
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Add unit type:
#object
Max forward speed
Max reversed speed (0 for no reverse)
acceleration
deceleration
turn speed
vehicle turning? (can only turn while moving)
object radius
Condition events:
Unit started moving
Unit stopped moving
Unit cannot find a path
Unit is stuck
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Re: Needed Movement List
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Re: Needed Movement List
It seems to me those movement should be part of the same one?
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Re: Needed Movement List
Jax are you referring to the RTS and Group movements, If so the difference I imagined was in a rts movement the "units" move from the same point A to the Same Point B, but take their own route their, In a Group Movement you still move to and from the same points but each turn, speed change, etc would be shared by all in the group at the same time.... Kinda like how Invaders movement works with everyone in it "Swarming" together. but with the ability to variate it. I guess as they are so similar it could become a option of RTS..
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Re: Needed Movement List
Sounds to me like the group movement is a special case of an RTS movement.
For example you could set the formation for the invaders to "As selected" and then tell the units to move to the new position. Their turn speed is just set to infinite and have no acceleration/deceleration.