Gamefile + library, how to save on filesize
My game has a lot of heavy graphics and the filesize is reaching 400 Mb. How can I use the objects in the event editor -in conditions and actions- but have them saved in a separate file? If I import an active obj from an external library file the active obj is incorporated into the main game file and saved in it, so the filesize is always big.
Re: Gamefile + library, how to save on filesize
Reduce the colours, you could use the objects that use pictue tiles and keep the gfx in tiled format this way you can save them in a pre-compressed format.
Re: Gamefile + library, how to save on filesize
Boba Fonts. Maybe "Load on Call" would help.
Marv
Re: Gamefile + library, how to save on filesize
I like to have a great number of autobackups of the game file, and if all the graphic resources are contained in it, the amount of used space is enormous. 500 Mb * 20 or 30 autobackups. It's a graphic adventure and it's very big.
When I work on the code I'd like to save a small engine file (where the active objects are links to an external resources/library file) instead of saving hundreds of Mb of graphics that don't change anymore.
Moreover I fear that a great game file could easily crash.
Re: Gamefile + library, how to save on filesize
Maybe use external images...
Use things like the Background Images object and others to retrieve them.
Re: Gamefile + library, how to save on filesize
Quote:
Originally Posted by RickyRombo
Maybe use external images...
Use things like the Background Images object and others to retrieve them.
I'm already using external high quality JPGs loaded into active picture objects. The problem are the sprites, the active objects.
Re: Gamefile + library, how to save on filesize
Can you use the Animated Picture object? Or something?
Jeez this game is huge! 500mb?
Re: Gamefile + library, how to save on filesize
that's one of your problems. JPEG's are HUGE. Try to use PNG files. They're the best for good quality pictures with a low file size.
Re: Gamefile + library, how to save on filesize
I have 200 external jpg backgrounds 640*480 of 150 kb each one, the total is around 30 Mb: it's a pretty small quantity of space and it's already external, it isn't part of the big gamefile I'm worried about.
The same background images, saved as PNGs, weigh 580 kb each! I love PNGs but for small images.
Re: Gamefile + library, how to save on filesize
JPEGs, I believe, have one of the smallest picture file sizes..