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How to OINC up my game?
Ok I have a chat-room in progress and so far it works perfectly but the OINC part i'm not too good at.
The main-window of the Chat-program is a big room filled with people of different appearances and clothes and you can walk about it, now this so far works exactly how I want to.
My Questions are:
I have basic knowlegde of OINC and have already made a simple chat program with MOO but have neer made anything remotly game like, so how do I do so?
How do I get the other player's different appearances and positions up?
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Re: How to OINC up my game?
I was just simply wondering whats the best way of doing this, I know i should blast the appearance settings and appearances and I know how to most stuff with OINC; I want advice really thats all not a big how-to manual (already got one thanks).
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Re: How to OINC up my game?
Game still not finished but I need help For Fudge Sake, iv'e got all the basic OINC things in (Join, Name, Talk, Whisper), I have everything except movement and appearances of other peers now because nobody replied to me to tell me how to do it.
I can put my game up here if that would help?
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Re: How to OINC up my game?
Take a look at my Gamer's Chat Example, at the drawing part. Instead of sending the position of the drawing things when a user is drawing, send them when a player moves.
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Re: How to OINC up my game?
Hmm, that doe's wrap my head around the basic idea of it and because of that iv'e got loads more sub-channels availible now if I use Tokens.
Should I blast the coordinates, angle, animation & direction of each player? and if so then how often?
OR:
Should I send the pressing of buttons on and off? And if so then how do I fix innacuracies?
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Re: How to OINC up my game?
Blast any information that is not completely necessary for the game to work, and as often as you want. Just don't count on it working all the time. Also, blasting currently does not work at ALL. There is a good tutorial by Flava on how to send coordinates here. Just substitute MOO with OINC.
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Re: How to OINC up my game?
It does! I uploaded a new build last night.
http://oinc.aquadasoft.com/OINC.zip
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2 Attachment(s)
Re: Dragonguy needs OINC Game Beta Testers
To the best of my newly founded ability I have finished the game for now and it now needs to be tested to see if it works properly, it is self-exlanatory excpet for the ping function I chose not to make that.
My only regret is that it is difficult to tell player from player unless you recognise their outfit.
I'll be back much later to ask some Poll Questions for improovements.
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Re: Dragonguy needs OINC Game Beta Testers
Right here are the voting questions?- What perspective should I have my game at? Topdown (currently), Isometric or Platform?
- Should I have one area with one town for players of a certain level for example a noobie town, a moderate town, a experienced town and a pro town or should I have one area with one town for to players of a particular interest for example a metallurgy town (with a huge mine), an archery town, a fishing coastal village or a woodcutting & carpentry town?
- What styles, clothes or colours do you want in the game?
- What skills do you want? Few Suggestions: Mining? Metallurgy? Fishing? Cooking? Treechopping? Carpentry? Pottery? Tailoring? Fletching? Gun-Making? Spinning? Weaving? Farming? Leatherworking? Chemistry? Magic?
- What Missions/Quests do you want?
- When should my game be set? Ancient? Medieval? Renasonce? Industrial? Modern? Future?
The only new OINC feature the game will have is Trading, it will be a very client-side MOG.
The game will also have hungar/thirst/fatigue, you will have to eat, drink and sleep for 3 seconds every 30 minutes or such in game or your character dies (you loose no items).
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by dragonguy
Right here are the voting questions?
Yes, I'm pretty sure they are.
- What perspective should I have my game at? Topdown (currently), Isometric or Platform?
Topdown. EDIT: Angled if you can manage it, so it's still a normal grid, but you can see the side of people: like this.
- Should I have one area with one town for players of a certain level for example a noobie town, a moderate town, a experienced town and a pro town or should I have one area with one town for to players of a particular interest for example a metallurgy town (with a huge mine), an archery town, a fishing coastal village or a woodcutting & carpentry town?
All of the above.
- What styles, clothes or colours do you want in the game?
I like suits of armour, they don't come in many colours so perhaps a feather plume in the helmet
- What skills do you want? Few Suggestions: Mining? Metallurgy? Fishing? Cooking? Treechopping? Carpentry? Pottery? Tailoring? Fletching? Gun-Making? Spinning? Weaving? Farming? Leatherworking? Chemistry? Magic?
Magic and Forging, at least. I like making things. If the skills list ends up like in Dwarf Fortress, you've probably gone too far.
[size:8pt](OT: A fortress called Boatmurdered is hilarious)[/size]
- What Missions/Quests do you want?
Sneaky ones are good. PvP missions are really good, i.e. set up so that one person is given "guard this area" and then when they get there another person is given a mission to go there and do something, and the first has to try to stop them. Might be hard to pull off well, but you could at least do "go guard this area" and have the NPCs come to you for a change.
- When should my game be set? Ancient? Medieval? Renasonce? Industrial? Modern? Future?
Medieval is awesome.
Quote:
Originally Posted by dragonguy
The only new OINC feature the game will have is Trading, it will be a very client-side MOG.
The game will also have hungar/thirst/fatigue, you will have to eat, drink and sleep for 3 seconds every 30 minutes or such in game or your character dies (you loose no items).
As long as you are warned WELL in advance about needing to eat, drink and sleep, fine. If you are warned late enough that you could be in battle the whole time between being warned and dieing, BAD.
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by Dynasoft
Topdown. EDIT: Angled if you can manage it, so it's still a normal grid, but you can see the side of people.
Isn't that actually Isometric? Being that Topdown is directly from above and that Isometric is 45 degrees in Pitch downwards and sometimes (but not always) it's also 45 degrees in Yaw either left or right.
Anyway i'll remember the things you asked for. Note: You asked for Metallurgy and Magic, woudn't Metallurgy be a lot more useful if we had Mining as well, i'll put my vote in for Mining :D.
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Re: Dragonguy needs OINC Game Beta Testers
There are two kinds of isometric, one uses 35.264° pitch (true isometric, on paper the X,Y,Z axis end up the same length and 120° apart), the other uses 30° pitch (because it gives a convenient 1:2 gradient on the lines). Both are 45° yaw.
I think what I was talking about doesn't have it's own name, it's just ~30° pitch 0° yaw orthographic.
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Re: Dragonguy needs OINC Game Beta Testers
I consider that top down. The game mechanics work exactly like true topdown, just the animation differs.
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Re: Dragonguy needs OINC Game Beta Testers
Not forgetting the technical issue of being able to walk behind tall things.
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Re: Dragonguy needs OINC Game Beta Testers
AAAHHHHH!
I just ran my OINC Test program and EPIC FAIL! If I can't get it working then i'll never be able to make my MORPG, somebody please figure out whats wrong with it and why it always freezes and needs to be killed along with MMF2 via Ctrl+Alt+Del.
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Re: Dragonguy needs OINC Game Beta Testers
Yes, the latest build is bad. I'm going to upload an older one while I bring the source up to date.
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by Jamie
Yes, the latest build is bad. I'm going to upload an older one while I bring the source up to date.
LOL! I thought it was my fault :D.
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by Dynasoft
Not forgetting the technical issue of being able to walk behind tall things.
Again, that is mostly the graphics. If you split it into 2 objects for example...
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by DarkeSoft
Quote:
Originally Posted by Dynasoft
Not forgetting the technical issue of being able to walk behind tall things.
Again, that is mostly the graphics. If you split it into 2 objects for example...
Yep, standard way to avoid continuously sorting everything. Only works properly if the character is quite short or the walls are quite thick or both. Even if that's not the case, separating the objects which are always below/above the player from the objects you can walk both in front of and behind massively reduces the sorting job.
I AM a professional game dev you know, but I generally have to keep things simpler around here :P
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Re: Dragonguy needs OINC Game Beta Testers
I was thinking what about platform for my my morpg, to break free from the ideals of other RPGs and just start with a blank canvas, will that be good?
I have Decided upon the skills for my game now: (It will also have fast-leveling but lots of levels beacuse people are always very happy when they level up, so I thought why not more of these and more often.)
Mining
Farming
Fishing
Skinning
Foresting
Herbology
Mettalurgy
Cooking
Leatherworking
Tailoring
Carpenting
First-Aid
Chemistry
Fletching
Gun-Making
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Re: Dragonguy needs OINC Game Beta Testers
Very off-subject, but I find it rather nice that people help each other with ideas :)
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Re: Dragonguy needs OINC Game Beta Testers
No no no, it's still on-topic; the purpose of this thread is me learning how to use OINC and to make games with it, I have completed the test Application and are currently planning my first proper OINC Game.
FYI: I don't know how to do trading between players, thats something we should figure out.
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Re: Dragonguy needs OINC Game Beta Testers
For the record, I don't think you're ready for this kind of project. I think you might want to make an offline version first so you can plan ahead on how things are going to work (EG practice trading with an NPC).
I think if your problem is how to do this with OINC, then you should probably start smaller with OINC (I started with GwerdyPong! It may seem like a simple game, but it took some time to be able to make it)
So, to wrap this all up, I just don't want to see a new post of what dragonguy needs help with every day on the same project x) If you think you can handle it, great! Good luck!
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by RickyRombo
I think you might want to make an offline version first so you can plan ahead on how things are going to work (EG practice trading with an NPC).
Thats my plan! Other Players is just a bonus for this game, there's a small chance that you won't be able to trade with other players.
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Re: Dragonguy needs OINC Game Beta Testers
"FYI: I don't know how to do trading between players, thats something we should figure out."
Sorry I misinterpreted ;)
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Re: Dragonguy needs OINC Game Beta Testers
Lol Nvm, if you have any specific requests i'd be happy to add them.
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Re: Dragonguy needs OINC Game Beta Testers
Iv'e finished the skill plans for my game, now it's time to design maps and quests; can't decide whether to do Platform or Topdown though.
Also: My Game needs a Name, any suggestions? Dragonguyland? Dungeons & Dragonguys? World of Dragonguy? Dragonguyscape? Dragon Island?
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Re: Dragonguy needs OINC Game Beta Testers
Strangely enough, the only sensible name there is also the best one.
Dragon Island.
EDIT: Now if you'd said "Dragonguy Island", it would have been as stupid as the others.
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Re: Dragonguy needs OINC Game Beta Testers
Appears to be already taken. Why not think of a name last?
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Re: Dragonguy needs OINC Game Beta Testers
Already Taken!? :( Best name I came up with so far and it's taken, every time I do something smart somebody else has beat me to it.
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Re: Dragonguy needs OINC Game Beta Testers
Well it is kinda generic.
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Re: Dragonguy needs OINC Game Beta Testers
Generic isn't that bad really, if you think about it really, I have decided that the entire game is gonna be set on a large island off the coast of a main-land, it's a cold English-speaking european island with pine trees and snow, thus meaning it has large amounts of Coal YAY!
I'll come up with a good name soon enough and I wish I could decide between Platform and Topdown.
One thing i don't know is what happens to OINC when you change frame as it might be too big to have in one frame.
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Re: Dragonguy needs OINC Game Beta Testers
Marooned Dragon?
By the way, OINC is global. You don't need to have it reconnect and such between frames.
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Re: Dragonguy needs OINC Game Beta Testers
I'd prefer it if each frame was a seperate channel though but that can be done easily.
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Re: Dragonguy needs OINC Game Beta Testers
Anyway the best way is probably as usual to have a map editor and to have your frame load it.
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Re: Dragonguy needs OINC Game Beta Testers
Quote:
Originally Posted by Corentin
Anyway the best way is probably as usual to have a map editor and to have your frame load it.
I don't have time for that!
Edit: What about 'Drache Island' has that name been used yet?
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Re: Dragonguy needs OINC Game Beta Testers
I think i'm gonna go for topdown, Platform woudn't make a lot of sense.
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Re: Dragonguy needs OINC Game Beta Testers
Why has nobody been in the OINC forums for a week now?
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Re: Dragonguy needs OINC Game Beta Testers
As it will take some time before Jamie gets OINC back into shape. Perhaps people have paused the development awaiting furture features and stability.
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Re: Dragonguy needs OINC Game Beta Testers
I have completed the Manual for my game now, now the time has come to start actually making it.
Even if my RPG isn't going to be online, it will still be a good game but about my game, are you willing to design Characters, Places & Quests for me?
I want my game to be very English so I have a list of approoved names for the characters, mostly their just English Names but their personality, appearance & job is entirely up to you unless you can't decide.
And as for Places, I don't want designs, I just want you to tell me what to put in this area, areas will be simple, they'll either be sections of wilderness, towns, dungeons or caves, I have a list of different things which my game requires to have but not all in one place and you can pick and choose which ones you want.
Quests are no-brainers for me, I just don't picture anything going wrong in my game but surely you can! What ever your idea, i'm there (so long as it's possible).
All I need is places, people & quests, I have planned out everything else already and that is finished.
If you agree to help me, i'll give you my 2 lists.
Edit: Still don't have a name for the game. :(